I built probably 7 or 8 OW Screens of a thing I'm building (A large amount of which was fiddling with mountains to get them to look right <_<)
What did you accomplish in ZC today?
#4666
Posted 12 April 2020 - 08:21 PM
#4667
Posted 18 April 2020 - 09:38 PM
(Drum roll please)
Created a simple, easy to use moving platform script that doesn't require changers to work.
Also, should be compatible with move hole/lava scripts.
Edited by ywkls, 18 April 2020 - 09:38 PM.
- WindRobe, Matthew, Dark Ice Dragon and 1 other like this
#4668
Posted 18 April 2020 - 11:28 PM
I dont Know if That Count but The Last Weeks i Was Working on The Beta Test for The Ring of Time
#4669
Posted 05 May 2020 - 03:43 PM
I've finished a dungeon today for a project I recently picked up again. Kinda crazy to see how much progress I've done in the last two weeks. Since I've picked up the project again, I've completed 3 dungeons, reworked the intro sequence and completed roughly about half of the overworld (maybe, not too sure on this one lol). Quite proud of myself for doing so much in almost 3 weeks, this is the most I've done since I worked on AR3... and that was about 2 years ago now!
- Shane, WindRobe and Lüt like this
#4670
Posted 08 May 2020 - 07:27 PM
Set up the scripts for my final post-game dungeon and created the entrance to it.
It has been a long time coming, but this quest is almost ready to wrap up.
- sutibu, Matthew and Lüt like this
#4671
Posted 31 May 2020 - 08:23 PM
Created a scripted push block where you can have it use any combo as a trigger.
This allows you to create puzzles where you have to assemble an object.
This script also supports sideview push blocks.
- Jared and SparksTheUnicorn like this
#4672
Posted 03 June 2020 - 10:46 PM
Started story work on a quest this week.
Got the scripts working and have begun setting things up.
- SkyLizardGirl likes this
#4673
Posted 05 June 2020 - 04:21 AM
Started story work on a quest this week.
Got the scripts working and have begun setting things up.
Dat's a Wind Fish!
- SkyLizardGirl, Dark Ice Dragon and ywkls like this
#4674
Posted 08 June 2020 - 12:33 PM
Dat's a Wind Fish!
Aye.
- ywkls likes this
#4675
Posted 08 June 2020 - 02:55 PM
i don't make anything for more than a year, but lately i started a little quest, nothing of exceptional, the only unusual thing and that so far is swordless and that a generous guy give you his house ( damn he more a fool than a generous guy ), every time you take a triforce piece there will be a cut scene at the house, like sleeping, eat, take a bath..just that.
The story is just a draft, a bunch of weirdos want summon a divinity for destroy an invincible foe,, but the ritual make pop out a strange emo girl that use bees,snakes and bats as weapons..i really don't know where this madness will lead
Edited by Dark Ice Dragon, 08 June 2020 - 02:56 PM.
- Lüt likes this
#4677
Posted 29 June 2020 - 06:35 PM
#4678
Posted 29 June 2020 - 09:38 PM
I created a set of functions and scripts for my quest that allow specified lweapons to easily change the properties of ffcs (velocity, acceleration, combo, solidity, and if the ethereal flag is set) without needing changers. I also made a script that makes ffcs to stop moving when they touch a specified combo type. In other words, my quest just got way less reliant on changers.
#4679
Posted 30 June 2020 - 03:48 AM
Coding pits for the engine. Link/Items/Weapons are basically done, save final touches; and I made good progress on enemies today.
- SparksTheUnicorn likes this
#4680
Posted 30 June 2020 - 12:20 PM
Coding pits for the engine. Link/Items/Weapons are basically done, save final touches; and I made good progress on enemies today.
When do you think engine pits will be available? I assume not until 2.55 fully releases?
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