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What did you accomplish in ZC today?


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#4666 isolated726

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Posted 12 April 2020 - 08:21 PM

I built probably 7 or 8 OW Screens of a thing I'm building (A large amount of which was fiddling with mountains to get them to look right <_<)



#4667 ywkls

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Posted 18 April 2020 - 09:38 PM

(Drum roll please)

 

zelda006.png

 

Created a simple, easy to use moving platform script that doesn't require changers to work.

Also, should be compatible with move hole/lava scripts.


Edited by ywkls, 18 April 2020 - 09:38 PM.

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#4668 Lordkronos

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Posted 18 April 2020 - 11:28 PM

I dont Know if That Count but The Last Weeks i Was Working on The Beta Test for The Ring of Time :D



#4669 Eddy

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Posted 05 May 2020 - 03:43 PM

I've finished a dungeon today for a project I recently picked up again. Kinda crazy to see how much progress I've done in the last two weeks. Since I've picked up the project again, I've completed 3 dungeons, reworked the intro sequence and completed roughly about half of the overworld (maybe, not too sure on this one lol). Quite proud of myself for doing so much in almost 3 weeks, this is the most I've done since I worked on AR3... and that was about 2 years ago now!


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#4670 ywkls

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Posted 08 May 2020 - 07:27 PM

Set up the scripts for my final post-game dungeon and created the entrance to it.

 

zelda003.png

 

It has been a long time coming, but this quest is almost ready to wrap up.


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#4671 ywkls

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Posted 31 May 2020 - 08:23 PM

Created a scripted push block where you can have it use any combo as a trigger.

This allows you to create puzzles where you have to assemble an object.

 

zelda001.pngzelda002.png

 

This script also supports sideview push blocks.


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#4672 ywkls

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Posted 03 June 2020 - 10:46 PM

Started story work on a quest this week.

 

zc_screen00002.png

 

Got the scripts working and have begun setting things up.


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#4673 Emily

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Posted 05 June 2020 - 04:21 AM

Started story work on a quest this week.

 

zc_screen00002.png

 

Got the scripts working and have begun setting things up.

Dat's a Wind Fish!


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#4674 Timelord

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Posted 08 June 2020 - 12:33 PM

Dat's a Wind Fish!

 

Aye.


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#4675 Dark Ice Dragon

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Posted 08 June 2020 - 02:55 PM

i don't make anything for more than a year, but lately i started a little quest, nothing of exceptional, the only unusual thing and that so far is swordless and that a generous guy give you his house ( damn he more a fool than a generous guy ), every time you take a triforce piece there will be a cut scene at the house, like sleeping, eat, take a bath..just that.

The story is just a draft, a bunch of weirdos want summon a divinity for destroy an invincible foe,, but the ritual make pop  out a strange emo girl that use bees,snakes and bats as weapons..i really don't know where this madness will lead


Edited by Dark Ice Dragon, 08 June 2020 - 02:56 PM.

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#4676 satokoaddict96

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Posted 10 June 2020 - 07:44 PM

I got the world record on DayDay Any%!!!!11


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#4677 Architect Abdiel

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Posted 29 June 2020 - 06:35 PM

In the past few days I have made a level 1 as well as WIPs for a level 2-9.

#4678 SparksTheUnicorn

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Posted 29 June 2020 - 09:38 PM

I created a set of functions and scripts for my quest that allow specified lweapons to easily change the properties of ffcs (velocity, acceleration, combo, solidity, and if the ethereal flag is set) without needing changers. I also made a script that makes ffcs to stop moving when they touch a specified combo type. In other words, my quest just got way less reliant on changers.



#4679 Emily

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Posted 30 June 2020 - 03:48 AM

Coding pits for the engine. Link/Items/Weapons are basically done, save final touches; and I made good progress on enemies today.


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#4680 SparksTheUnicorn

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Posted 30 June 2020 - 12:20 PM

Coding pits for the engine. Link/Items/Weapons are basically done, save final touches; and I made good progress on enemies today.

When do you think engine pits will be available? I assume not until 2.55 fully releases?




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