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2.55.4 ennemies basic flags never returns after death


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#1 nyrox

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Posted 21 July 2024 - 12:08 AM

i have some monster like the moldorm have this flags checked and the monsters always return each time i enter the room

 

i want this monster like a mini-boss and he always respawn. in 2.53 this flags do the job . i need to do something else?



#2 Emily

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Posted 21 July 2024 - 02:05 AM

i have some monster like the moldorm have this flags checked and the monsters always return each time i enter the room

 

i want this monster like a mini-boss and he always respawn. in 2.53 this flags do the job . i need to do something else?

That flag does not work with segmented enemies



#3 nyrox

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Posted 21 July 2024 - 03:36 PM

ok script need :)



#4 P-Tux7

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Posted 21 July 2024 - 05:09 PM

Don't Moldorms already never return?



#5 Jambu

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Posted 22 July 2024 - 09:14 AM

If thats not working on moldorms something possibly broke.



#6 Emily

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Posted 23 July 2024 - 04:49 PM

Don't Moldorms already never return?

...oh, huh, that was how it worked wasn't it? That might be a bug report then yeah



#7 nyrox

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Posted 07 August 2024 - 09:26 PM

yes  the moldorms  with not return flag  do noting.  i  just made a little script like for that

 

VariableTEST[162] Was a bool  array  i use for a lot of thing that i want to not redo  

 

if (VariableTEST[162]== false){ //162 Giant tree Moldrom D was death
npc m1 = CreateNPCAt(NPC_MOLDORM,120,48);
 
while(NumberEnemies() != 0)Waitframe();
VariableTEST[162]= true;
}

Edited by nyrox, 07 August 2024 - 09:32 PM.


#8 Jambu

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Posted 07 August 2024 - 10:25 PM

...oh, huh, that was how it worked wasn't it? That might be a bug report then yeah

ill take a looklater after im done with flags




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