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[2.55] Enable knockback before enemy death


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#1 Tabletpillow

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Posted 31 October 2019 - 01:05 PM

I would like to add a quest rule (Or even better, an enemy flag) that makes the enemies behave like in lttp and the gamboy zelda games.

When you make a finishing blow in those games, those enemies get knocked back before they die. But in ZC, they die instantly without getting knocked back. 



#2 ShadowTiger

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Posted 31 October 2019 - 01:16 PM

That, and for whatever reason, if you're standing on top of an enemy that dies you take damage. Even if they're stunned. It's bizarre.

#3 Timelord

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Posted 01 November 2019 - 12:23 AM

I'm not sure on this one. You could do it with a small npc script, as-is, in only a ew lines, then apply it to specific enemies'

 

It doesn't make sense for every enemy to do this.

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