Is there a combo type for timed spikes? I.e. though a 20 frame animation the first 4 frames do no damage (spike under ground) the next 12 frames do damage of the spike popping up from the ground then retracting, then the final four frames do no damage?
i.e. something like this (in crude text diagram)
> > > > . > . > ^ > ^ > ^ > ^ > ^ > ^ > . > . > > > >
Basically link has a few free frames to walk over the combo without taking damage.