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Timed Spikes?

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#1 isilmo

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Posted 20 April 2016 - 07:39 PM

Is there a combo type for timed spikes? I.e. though a 20 frame animation the first 4 frames do no damage (spike under ground) the next 12 frames do damage of the spike popping up from the ground then retracting, then the final four frames do no damage?

 

i.e. something like this (in crude text diagram)

    >     >     >     >  .  .  >  ^  >  ^  >  ^  >  ^  >  ^  >  ^  >  .  >  .  >     >     >     >    

 

Basically link has a few free frames to walk over the combo without taking damage.



#2 coolgamer012345

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Posted 20 April 2016 - 07:54 PM

Have a combo in the combo list cycle to a damaging combo, which cycles to the original retracted spikes combo. To make a combo Cycle, edit the combo that you want to make cycle, and click on the box that isn't the combos tile or its solidity or its extra CSet corners:
n5uOPUK.png

Also I suggest checking the "Restart Animation when Cycled To" flag (atleast on the spike combo) so that the animation lines up with the cycling.


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