Are Fire Gleeoks a fair/good enemy?
#16
Posted 13 July 2017 - 05:01 PM
Are the fair? See above.
Are they fun? That depends on the player's idea of fun.
#17
Posted 14 July 2017 - 03:03 AM
Nope, not fair at all. But then again, next time you eat turkey ask yourself if it's 'fair'.
Elf. The other, other white meat.
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#18
Posted 14 July 2017 - 09:28 AM
I never liked them. Requires either tanking with lots of life and good armor, or patience with a mirror shield. For a more difficult (but more strategic) type of Gleeok, I'd rather have a Gleeok with standard projectile that you must kill the loose heads too, which reattach with their original health if they remain loose for too long. That's a battle that can take a very long time (or you more likely die) if you don't focus correctly. Either that, or a Gleeok that can actually walk around the screen rather than that body remain stationary.
#19
Posted 14 July 2017 - 07:01 PM
I never liked them. Requires either tanking with lots of life and good armor, or patience with a mirror shield. For a more difficult (but more strategic) type of Gleeok, I'd rather have a Gleeok with standard projectile that you must kill the loose heads too, which reattach with their original health if they remain loose for too long. That's a battle that can take a very long time (or you more likely die) if you don't focus correctly. Either that, or a Gleeok that can actually walk around the screen rather than that body remain stationary.
Draw the animation tiles for the body, neck, and heads; in all four directions; and I might be tempted to create a roaming gleeok.
Edited by ZoriaRPG, 14 July 2017 - 07:01 PM.
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