2.50 RC1
#136
Posted 24 June 2011 - 07:34 PM
Here's another thing: http://www.mediafire...isanyi4ck513si0
That's RC1 for Windows with an extra line of logging. I'd be interested to see the end of allegro.log if it crashes while saving with that.
#137
Posted 25 June 2011 - 12:07 AM
#138
Posted 25 June 2011 - 08:32 PM
#139
Posted 26 June 2011 - 06:20 AM
Okay, here's a weird bug: ZQuest randomly cuts off the keyboard within the program itself until I close it. This randomly happens, I've seen it happen randomly in the String Editor and Tile Editor without doing anything abnormal and it doesn't print anything to Allergo.
That happens to me too, when I'm playing DoY in 2.5. I can't type in a cheat into the cheat dialog. No characters enter the text field at all.
#140
Posted 26 June 2011 - 07:30 AM
#141
Posted 26 June 2011 - 01:04 PM
I have found some bugs:
1. When permanent secrets are triggered, you don't see the changes on layers on the map which you can see by enabling and pressing space. Tested with layer 3.
2. When you're on a fairy ring combo flag and get moved by a conveyor flag, Link freezes. Try it with a conveyor under a fairy ring combo, by walking from the conveyor to the fairy ring.
3. Unlike MIDIs, SFX continue to play when you leave the screen they're in until they've finished.Test it with long WAV sounds.
4. Lock Block combo types don't open if they don't have collision; they should open when you step on them.
Finally, I have some suggestions...I don't know if I'm allowed to ask this, but the first one is very important for my quest.
As I make German quests, and I know people who make French quests, I need the letters ü, ö, ä in German and é, è, ê, à, â, û, ï in French...would it be difficult to integrate them?
The other suggestion surely IS difficult: The possibility to use decimal numbers in the item editor. My first ring should not divide the damage by 2, only by 1.5, and the Cane of Byrna uses to much magic energy per frame, even with 1 set...
So, I hope I could help with the bugs and I hope I didn't requested too much! Thank you for reading this!
#142
Posted 27 June 2011 - 04:32 AM
Example of what I am saying (actual object: *, graphics: ^): *******^^^^^^^.
#143
Posted 27 June 2011 - 07:43 AM
#144
Posted 27 June 2011 - 08:32 AM
I've actually had the whole direction issue with the boomerang for a long time. It happens with the A-weapon slot, but not the B-weapon slot. The only thing I've had issues with is when throwing the boomerang while hitting up and left.
Here's a quest that I just used to test the issue (should be beta 18 and above):
http://dl.dropbox.co...775404/boom.qst
#145
Posted 27 June 2011 - 10:33 AM
#146
Posted 28 June 2011 - 06:43 AM
The keyboard is screwed up. The left bracket key ( [ ) does nothing, the right bracket key ( ] ) makes a left bracket, and the forward slash key ( \ ) which is used in string codes, makes a right bracket. I know it's not my keyboard, because I just typed them as normal, so it must be ZC's fault.
#147
Posted 28 June 2011 - 09:47 AM
I found a bug in 2.5b18, and I think it might of carried over. It is impossible to do string color codes, and this is why:
The keyboard is screwed up. The left bracket key ( [ ) does nothing, the right bracket key ( ] ) makes a left bracket, and the forward slash key ( \ ) which is used in string codes, makes a right bracket. I know it's not my keyboard, because I just typed them as normal, so it must be ZC's fault.
It's not ZC's fault. It's allegro's fault... We're well aware of it and it is being worked on.
#148
Posted 28 June 2011 - 11:33 AM
I put a digdogger kid with 2 Aquementus, and got this as a result:
#149
Posted 28 June 2011 - 02:43 PM
Basically, whatever Extra Sprite Palette-using enemy gets loaded last converts all the Extra Sprite Palette-using enemies on that screen to that CSet.
#150
Posted 28 June 2011 - 08:04 PM
I put a digdogger kid with 2 Aquementus, and got this as a result:
You can manupliate this limitation to give enemies spefific area pallets, like an Aquamentus that is green in the forest but brown in the mountains. Like 4matsy said, this is a by-prodouct of an intentional feature.
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