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Link animations always original


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#1 AaronJer

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Posted 29 June 2019 - 05:26 PM

I'm using Zelda Classic 2.53 LTS Release (Final) 2 (Win32) straight off the zeldaclassic.com webzone downloaded a couple weeks ago.

 

I have set up Zelda 3 animations for Link, and set it to Zelda 3 (Slow Walk) animation style, and I have tried the other styles. This causes the animations to appear correct in the editor. When I actually go into the game, it always uses the original style animations.

 

There's also another thing. It also always swaps my left-facing sprites to face the other direction, even in the editor, so I have to use the right facing sprites and let it switch them.

 

If I start a new quest, I don't have any of these problems, but I can't figure out which option I have set that is making this difference.

 

This quest was originally started before 2.5, and I'm assuming that's related?



#2 Emily

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Posted 29 June 2019 - 08:50 PM

I'm using Zelda Classic 2.53 LTS Release (Final) 2 (Win32) straight off the zeldaclassic.com webzone downloaded a couple weeks ago.

 

I have set up Zelda 3 animations for Link, and set it to Zelda 3 (Slow Walk) animation style, and I have tried the other styles. This causes the animations to appear correct in the editor. When I actually go into the game, it always uses the original style animations.

 

There's also another thing. It also always swaps my left-facing sprites to face the other direction, even in the editor, so I have to use the right facing sprites and let it switch them.

 

If I start a new quest, I don't have any of these problems, but I can't figure out which option I have set that is making this difference.

 

This quest was originally started before 2.5, and I'm assuming that's related?

In ZC, when going to play, check the `Emulation` menu? Try unchecking some things if they are checked?



#3 AaronJer

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Posted 29 June 2019 - 09:47 PM

Nothing in there is checked, and the only things that are selectable are DMap Intros Always Repeat and Continuous Sword Triggers.



#4 Lüt

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Posted 30 June 2019 - 01:08 AM

I have set up Zelda 3 animations for Link

When you say this, what exactly do you mean?

Because changing the "Animation Style" selection in the "Link Sprites" window doesn't actually change the sprites themselves.

If you had it set up for "Original" and just change it to "Zelda 3," you still have to click each of the Link animation windows on all the tabs, and move them to the pages with the Zelda 3 tile setup. (Or the easier way to do it, copy the tile pages from the Z3 Link setup over the tile pages in the Z1 Link setup.)

Most tilesets have tile pages set up for Z1/BS/Z3 Link variations, with appropriate number of frames, but the animation system doesn't automatically know where to look for those, so even if you change the animation style, you still have to assign the proper sprite tiles afterward.

So if you've actually done all that, then yes, you may have found another problem.

#5 AaronJer

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Posted 30 June 2019 - 02:05 AM

Yeah, I've done that. Like I said, in the editor, it all looks totally fine. The animations in the Link Sprites window look totally correct, and have all my custom sprites. Just once I'm actually in the game, it functions as though Original style was selected. I'm guessing this is a bug related to the fact that this quest is like... 14 years old :/



#6 ShadowTiger

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Posted 30 June 2019 - 06:31 AM

To troubleshoot this, try copying all of your Link sprites into a brand new quest file (And the Palette, if you want, just so it doesn't look ugly.) and set it up there. If it still doesn't work properly, at least we've helped siphone down what the problem is.
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#7 coolgamer012345

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Posted 30 June 2019 - 01:23 PM

Do you have any items that are changing link tile modifiers (eg. shields)? That could be offsetting Link's tiles to a page that use regular animations.


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#8 AaronJer

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Posted 30 June 2019 - 09:35 PM

I removed everything with a tile modifier, just to be sure. No change.

 

I've already tried setting the same art up in a new quest, and it works fine in a new one.



#9 Timelord

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Posted 01 July 2019 - 03:26 AM

What version were you using before?



#10 AaronJer

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Posted 01 July 2019 - 09:28 PM

I'm not exactly sure what version it was originally started in. But I started using ZC in 2005, if I recall. I have not worked on anything ZC related for 10 years. So, pretty old. Something between 2005 and 2009. I made most of a quest back then, and never finished it because the editor lacked functionality I needed to make what I wanted. Now it has that functionality, so hooray! But there's some consequences apparently. XD

 

I should clarify, I don't know when this bug started occurring, because it could have been any version change that happened what done it. I've never noticed this problem till now because I didn't try to change Link's animation style until now. It's possible this bug was caused by any number of versions of the editor.


Edited by AaronJer, 01 July 2019 - 09:34 PM.



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