Relevant C++ code snippets from an open-source reimplementation of Cave Story (Note: both case 4's in Fade.cpp are relevant here; one draws the fade-in, and one fades out):
https://github.com/c...ster/src/Fade.h
https://github.com/c...er/src/Fade.cpp
I am requesting the kind of transition from Cave Story that you can see here with the diamond lattice. When it fades-out, the diamonds go "into" Link as he warps and turn the screen black, and when it fades-in, the diamonds "come out of" Link and erase the blackness. This is slightly edited from Cave Story, because it wasn't centered on the player, but I just requested it this way to match with the other styles that are centered on Link when he's warping.
I'd like this to be possible for both entering caves/dungeons, and also to be possible with warp tiles/stairs and pit warps if possible.
Relevant video (This TAS shows off the screen transitions)
Edited by P-Tux7, 30 August 2019 - 10:51 AM.