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#1726 Feenicks

Feenicks

    samamemakajarundolaeondyne

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Posted 17 August 2017 - 01:07 PM

6Y2Wf7E.png 

Midbosses say hi.
Have specific patra 2/3s as well [plus a Vaati-looking variant], but I didn't want to die as soon as went into the room:

 

JsjDVp7.png


Edited by Feenicks, 17 August 2017 - 01:08 PM.

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#1727 Jared

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Posted 27 August 2017 - 05:46 PM

uhcKiI2.png

 

Custom-made: Feathered Edge (Rito) and Sword of The Seven (Urbosa's sacred blade), both from Breath of The Wild!

 

Currently not too happy with the stab animation for SoTS, but it does indeed work for now. If anyone has and recommendations, please let me know. I'm also not too happy with the blade color, as the white is too bright. But that white seems alright for the Feathered Edge.

 

Free to use, and will be put onto the database soon enough. Just gotta keep making a few more. Let me know what you think, and they're free to use for GB! I'm sure they can also be recolored into PR or DoR. Just credit me, of course! :)

 

Edit- Would be nice if I actually put up the picture with it. xD


Edited by Jared, 27 August 2017 - 05:47 PM.

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#1728 NoeL

NoeL

    Remilia looks better with grey/green hair.

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Posted 30 August 2017 - 11:14 PM

I found the solution like said in my previous post.

Sounds like a terribly slow and cumbersome "solution". Maybe some people just need to see to believe.

 

This is what a ZC screenshot looks like in GraphicsGale:

Image1.png

 

See that lovely palette on the side? See how it directly reflects the in-game palette? You can easily modify that palette then import it as csets back into ZC. No math, no guesswork, no rearranging, no recolouring.


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#1729 Jared

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Posted 31 August 2017 - 11:39 AM

Sounds like a terribly slow and cumbersome "solution". Maybe some people just need to see to believe.

 

This is what a ZC screenshot looks like in GraphicsGale:

Image1.png

 

See that lovely palette on the side? See how it directly reflects the in-game palette? You can easily modify that palette then import it as csets back into ZC. No math, no guesswork, no rearranging, no recolouring.

 

Oooh this can be used for palettes, edited in real time! I just downloaded it for this reason. Thanks, NoeL.  :sly:



#1730 Jared

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Posted 11 September 2017 - 07:51 PM

1d3iU9T.png

 

EBQTCgv.png

 

Custom tunics based off of A Link Between Worlds. Anything that could be done better? I like them a lot, but something seems off.


Edited by Jared, 11 September 2017 - 07:53 PM.

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#1731 NoeL

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    Remilia looks better with grey/green hair.

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Posted 11 September 2017 - 08:38 PM

They're a bit on the dark side, and there's not enough contrast between the tunic and the belt (particularly for the red tunic). The arms are a little stubby-looking too, and on the right shoulder (i.e. the top of the sprite) you've doubled up your outline. Not sure if that was intentional or not but I can't see a reason for it. Also they're a bit flat. :P That's about all the criticism I can give. But overall the sprites are clear and readable, so good job.


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#1732 Jared

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Posted 11 September 2017 - 08:48 PM

They're a little dark because I stayed with the CSet 6 for them. And that extra tile makes it so the tunic has more body, otherwise the tunic looks a little uneven. I like the stubby arms! Plus it's not like we have the most space to work with. :P

 

Do you think you could edit it into a better vision? Only if you like! Thank you for your comments and critiques.



#1733 NoeL

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    Remilia looks better with grey/green hair.

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Posted 12 September 2017 - 12:50 AM

Weird that all the ring colours are in the one cset. Seems a bit restrictive. Anyway, let's see what I can do.

 

62wChB9.png


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#1734 Jared

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Posted 12 September 2017 - 09:21 AM

I really like them. Thank you! It's just an awkward angle by nature, so it'll always look a bit odd. I seem to be flippy-floppy on both, so I will decide later on. Thank you so much. :)


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#1735 MoscowModder

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Posted 13 September 2017 - 07:08 PM

Hey PZC-ers, it's me again. I'm trying to stretch my drawing skills in a new direction: portraits! And in order to ease myself into this new skillset, I'm practicing on the character I'm most familiar with (who is also comparatively easy to draw): good ol' Nightmare!

 

EDIT: Here's a bust too!

Full-body shot yet to come.

 

LGo34uM.pngGpXxKEA.png

This is my first time making an effort at a 3/4ths perspective (rather than straight-up side-view), so the perspective may look a bit awkward.

 

What do you think? How's my shading? I feel I've still got a lot to learn on that front.

 

For comparison, here are his various sprites from before:

J6BujfH.png


Edited by MoscowModder, 13 September 2017 - 10:21 PM.

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#1736 MoscowModder

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Posted 15 September 2017 - 06:19 AM

Aaaaand here's the full body shot. I'm really proud of how it turned out, but of course feel free to critique anything I failed to notice:

 

V46BKDD.png




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