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What did you accomplish in ZC today?


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#4441 ywkls

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Posted 06 May 2018 - 01:41 PM

Yep.

 

z3-agahnim-face.png

 

That looks really awesome. Any idea when the rest of us are going to be able to play around with these?



#4442 Lüt

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Posted 06 May 2018 - 02:48 PM

That looks really awesome. Any idea when the rest of us are going to be able to play around with these?

Thanks.

 

I know I've said it before, but... soon.

 

I need to make a few final test areas to be sure everything's complete and working as intended.

 

And write up some release notes.

 

But I'll say, if it's not posted by this time next week, I'm going to be very irritated.


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#4443 Architect Abdiel

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Posted 07 May 2018 - 12:03 PM

I made all my level 7 common enemy sprites today. Set up their drop sets, and placed the required enemies.

My columnar pad which displays all their info is packed in a box right now. So I can't really do anything else until I am done moving.

#4444 James24

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Posted 08 May 2018 - 10:51 PM

I escaped from Mike's Fun House after 779 deaths and over 48 hours of gameplay.  Mike calls his quest a fun and troll quest but I think its one of the best challenge quests ever made.


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#4445 klop422

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Posted 09 May 2018 - 06:03 AM

Technically happened yesterday, but I made a four-screen wide hookshot puzzle where you can only get to certain exits from certain entrances. Took me ages to work out.


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#4446 Architect Abdiel

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Posted 09 May 2018 - 08:23 PM

Placed enemies on 2/3rds of level 7.

One-two more sittings and I should be able to test and call level 7 complete.
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#4447 Lüt

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Posted 09 May 2018 - 08:46 PM

Technically happened yesterday, but I made a four-screen wide hookshot puzzle where you can only get to certain exits from certain entrances. Took me ages to work out.

Those and magic mirror puzzles take so much longer to work out than they ever appear at first glance.



#4448 Architect Abdiel

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Posted 10 May 2018 - 11:15 AM

Finished level 7 and tested it.



#4449 Lüt

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Posted 10 May 2018 - 11:27 AM

M. OR. E. CO. LOR.
 
z3-colortest-03a.png
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#4450 Matthew

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Posted 10 May 2018 - 12:27 PM

I opened ZC and stared at my screens. Started to get pretty tired, so I closed the program. Another day's hard work completed. :)


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#4451 Lüt

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Posted 11 May 2018 - 06:42 PM

COLOR:

 

z3-colortest-04a.png


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#4452 Yloh

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Posted 12 May 2018 - 12:23 AM

Just got done fixing some weird glitches that never happened before. Has anyone every have their editor decide to change things on its own? For example, screen carryovers. My other beta testers past one area fine, but my newest one got stuck somewhere because of a change I never made. Well, it is fixed now.



#4453 TheRock

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Posted 12 May 2018 - 01:17 AM

Just got done fixing some weird glitches that never happened before. Has anyone every have their editor decide to change things on its own? For example, screen carryovers. My other beta testers past one area fine, but my newest one got stuck somewhere because of a change I never made. Well, it is fixed now.

Yep! It has happen multiple times to me.


Edited by TheRock, 12 May 2018 - 01:18 AM.


#4454 ywkls

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Posted 12 May 2018 - 01:26 AM

Just got done fixing some weird glitches that never happened before. Has anyone every have their editor decide to change things on its own? For example, screen carryovers. My other beta testers past one area fine, but my newest one got stuck somewhere because of a change I never made. Well, it is fixed now.

I could swear at times that the ZC Editor has come to life and attempted to devour my quest from the inside out...

 

In other news, added a certain someone as a cameo.

zelda001.png

 

Because, why not?


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#4455 Architect Abdiel

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Posted 12 May 2018 - 05:38 PM

This is what I've worked on today.

Spoiler

 

Spoiler


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