Yep.
That looks really awesome. Any idea when the rest of us are going to be able to play around with these?
Posted 06 May 2018 - 01:41 PM
Yep.
That looks really awesome. Any idea when the rest of us are going to be able to play around with these?
Posted 06 May 2018 - 02:48 PM
That looks really awesome. Any idea when the rest of us are going to be able to play around with these?
Thanks.
I know I've said it before, but... soon.
I need to make a few final test areas to be sure everything's complete and working as intended.
And write up some release notes.
But I'll say, if it's not posted by this time next week, I'm going to be very irritated.
Posted 07 May 2018 - 12:03 PM
Posted 08 May 2018 - 10:51 PM
I escaped from Mike's Fun House after 779 deaths and over 48 hours of gameplay. Mike calls his quest a fun and troll quest but I think its one of the best challenge quests ever made.
Posted 09 May 2018 - 06:03 AM
Technically happened yesterday, but I made a four-screen wide hookshot puzzle where you can only get to certain exits from certain entrances. Took me ages to work out.
Posted 09 May 2018 - 08:23 PM
Posted 09 May 2018 - 08:46 PM
Technically happened yesterday, but I made a four-screen wide hookshot puzzle where you can only get to certain exits from certain entrances. Took me ages to work out.
Those and magic mirror puzzles take so much longer to work out than they ever appear at first glance.
Posted 10 May 2018 - 11:15 AM
Finished level 7 and tested it.
Posted 10 May 2018 - 12:27 PM
I opened ZC and stared at my screens. Started to get pretty tired, so I closed the program. Another day's hard work completed.
Posted 12 May 2018 - 12:23 AM
Just got done fixing some weird glitches that never happened before. Has anyone every have their editor decide to change things on its own? For example, screen carryovers. My other beta testers past one area fine, but my newest one got stuck somewhere because of a change I never made. Well, it is fixed now.
Posted 12 May 2018 - 01:17 AM
Just got done fixing some weird glitches that never happened before. Has anyone every have their editor decide to change things on its own? For example, screen carryovers. My other beta testers past one area fine, but my newest one got stuck somewhere because of a change I never made. Well, it is fixed now.
Yep! It has happen multiple times to me.
Edited by TheRock, 12 May 2018 - 01:18 AM.
Posted 12 May 2018 - 01:26 AM
Just got done fixing some weird glitches that never happened before. Has anyone every have their editor decide to change things on its own? For example, screen carryovers. My other beta testers past one area fine, but my newest one got stuck somewhere because of a change I never made. Well, it is fixed now.
I could swear at times that the ZC Editor has come to life and attempted to devour my quest from the inside out...
In other news, added a certain someone as a cameo.
Because, why not?
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