@ZoriaRPG
It's been a long time. Been way too busy ever since I started working.
I just forked the repo, branched off 2.55, and am trying to build it, but CMake is complaining about that my architecture is AMD64 despite choosing Win32 as the build target (also using Windows 10, the Windows API is a bit different. Haven't digged too deep in the code yet).
This would probably be better if it was discussed on AGN (just saw some messages, I haven't checked in years), Discord, or something.
I was just a bit curious, it seems it would be an easy fix as long we could debug it in an IDE it and maybe make a PR.
If the Linux version is in "sync" with the Windows version (core logic is same), we could probably just use a core dump to debug, I don't think Windows apps core dump (to my knowledge core dumps are only generated on Windows after a BSOD).
It'll probably be better to discuss this offline (not in this forum).
Sorry to put this forum off-track, will probably try "tomorrow" (it's 1 am over here).
Edited by SyrianBallaS, 09 August 2020 - 12:38 AM.