1 screen massacre
#961
Posted 06 April 2020 - 06:49 PM
#962
Posted 06 April 2020 - 09:06 PM
Download: https://drive.google...xWv-RRBxDjT5Ys5
added a new screen to the greenhaven basement. i just added a screen next to some of my other ones with branching paths to open up the dungeon up a bit and a place for a possible teaser item you have to find a way to get to.
Next screen i make will not be touching any of my other screens to embrace the randomness of the project.
Edited by ChrisHunter64, 06 April 2020 - 09:07 PM.
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#963
Posted 07 April 2020 - 03:03 PM
I figure it would be cool to have a couple in greenhaven basement since its dark and it goes with the theme since you have to use it to get into greenhaven in the first place.
Edited by ChrisHunter64, 07 April 2020 - 03:04 PM.
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#964
Posted 07 April 2020 - 04:40 PM
iirc you need Din's Fire to get into Greenhaven in the first place. I suppose you could deactivate it just for the basement (with some dialogue justifying it, I guess), but I'm unsure whether that's a great idea, just because it might feel arbitrary.
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#965
Posted 07 April 2020 - 10:38 PM
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#966
Posted 08 April 2020 - 10:45 AM
I like the idea of torch lighting puzzles but i dont want to take an ability away just because of that :/ scratch that idea then.
"Block Fire" / "Block All" combo types are your friend for restricting Din's.
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#967
Posted 08 April 2020 - 01:45 PM
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#968
Posted 12 April 2020 - 06:22 PM
[finished] Working on a screen or two.*
Finished screen:
http://www.mediafire...86-s1D.qst/file
^File:
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#969
Posted 12 April 2020 - 07:30 PM
I went ahead and fixed your image link, SLG. You'll want to paste the link between:
[img] [/img]
Anyway, glad to see another new contributor.
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#970
Posted 13 April 2020 - 09:45 AM
If nobody claims by the end of today ill do another one
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#971
Posted 14 April 2020 - 12:43 AM
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#972
Posted 14 April 2020 - 10:38 PM
Download: https://drive.google...TWMHSQCQO06A2WC
Was trying to keep the flow of the structure on the right since it looked so cool. i was also trying to open up the side, bottom, and top to further exploration.
upon further examining this dungeon i realized that there are 3 different colored water. them being red, green, and blue. wouldnt it be cool to have some sort of monolith somewhere in the center of the dungeon spitting out the different colored water? or perhaps we could do something to where you have to activate switches to turn the waterfalls off to advance to certain parts of the dungeon? that would be very awesome and unique!
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#973
Posted 15 April 2020 - 06:54 AM
I'll [claim] for now. We'll see how long this one takes
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#974
Posted 10 May 2020 - 05:28 AM
You still on it,klop? Id like to claim when youre done.
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#975
Posted 10 May 2020 - 09:31 AM
Oh, yeah, sorry, I'd completely forgotten. I probably won't be able to work on it until Tuesday at the earliest, so I'll go ahead and [unclaim].
I do have a plan, but I have an exam too, so, you know
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