Screenshot of the Week 369
#16
Posted 04 June 2012 - 01:24 PM
#17
Posted 04 June 2012 - 01:46 PM
Edit: Your water tiles are always incredibly nice. The AI water was great already but this here takes things to a whole new level.
Edited by Yoshimi, 04 June 2012 - 01:48 PM.
#18
Posted 04 June 2012 - 02:22 PM
PrinceMSC
"Are you curious?"
Looks like someone's finally breaking out of DoR and making their own, albeit mixing graphics. I smell a new overused tileset coming to PureZC eventually . But seriously, I suggest going full custom, because style mixing usually leads to perspective and/or style clashing, and that is starting to look too awesome to have any of that going on.
PrinceMSC: Mountains are a bit straight, but otherwise, very excellent. Seems like you've learned the awesome use of non-pure-black outlines against certain parts of tiles, thus making them flow better. Are you using 256 colors on tiles? If so, I recommend continuing treading down that path and showing everyone here that it's not a curse, but infact, a tileset buffer.
Norlonbon: The perspective there is VERY confusing. I can see what you're trying to do, as I'm also doing a top-down platformer perspective in my own game, but seriously, something needs to be done here. First and foremost, the background needs to either fit the tileset or be removed completely, because it totally overshadows everything else which is never a good thing. But keep going and making it work, I can see you're making some progress.
Ventus: DEM MOUNTAINS! Kidding in a way, but really, they're a tad too straight. Try making them buldge out a bit in places and you've got it!
Shane: It's extremely empty. Nice use of the tiles you did use, but that whole bottom is just void. It doesn't even need villagers like your caption suggests, but rather something to fill the space...crates, barrels, pots, bushes, tallgrass, etc. SOMETHING. But overall it's okay.
Everyone else: Nothing to say specifically, they're decent screenshots.
#19
Posted 04 June 2012 - 02:24 PM
The creator of Revenge quest is back . and of course i voted for PrinceMSC. Really love that screen
i hope i see a quest with that screen design
#20
Posted 04 June 2012 - 02:26 PM
#21
Posted 04 June 2012 - 02:41 PM
Nolornbon - The perspective is all over the place in this shot. The background, the little pillars to the right of center... it really messes with everything and it's hard to tell what's going on.
Jared - I feel like it might have too many trees in the underbrush, other than that, looks good.
Ventus - It's got a nice simplistic look to it, but it also kind of feels empty. Needs something else in it...
Keiichi123 - Classic DoR style. I like it. Used well, looks nice, good use of shadow.
Shane - I feel like the grass detail could be more evenly spaced so it looks a little less empty in spots, but other than that, nice shot.
#22
Posted 04 June 2012 - 03:26 PM
Jared: Nice shot. No complaints.
I can easily tell PrinceMSC has got this in a bag. But as much as I love his if I didn't enter I would have either voted for Keiichi123 or Jared as they both made very well designed screens.
Jared: Very well designed screen. Nothing else to say.
Jared and Shane, I'm assuming these shots are part of the same deal. Nice work, not a whole lot else I can say.
Jared: This screen is decent, but not the best. The southwest area is enhanced and has that wonderful modernized LttP look. Though, the northeast are is too bland and simple. They do not necessarily blend, but the bottom left is more loud. If the grass had more detail and or patterns in the top right it would work well. Otherwise, the flow is just alright, a little too crammed. Also, that flower. No. 6/10
Jared: It's interesting. The idea of using basic shapes for patterns like that is neat. The screen design is kind of cramped and a little bit messy, though. I feel like it could benefit a lot from giving Link a little bit more walking space and breathing room.
Jared - I feel like it might have too many trees in the underbrush, other than that, looks good.
#23
Posted 04 June 2012 - 04:44 PM
#24
Posted 04 June 2012 - 05:16 PM
*Sees poll results*
youhavegottabekiddingme.jpeg
In all seriousness, despite how much I wanted to vote against Prince out of jealousy, it still was the best shot and I wasn't going let the jealousy beat me to the punch. Seriously, that is a darn good shot you have there.
If he didn't enter, Keichii would have had my vote.
#25
Posted 04 June 2012 - 07:16 PM
#26
Posted 04 June 2012 - 07:34 PM
Hey, PrinceMSC. You know, when I first clicked this topic and noticed your nickname i really believed someone revived an older topic or something. Its nice to see a former member with a tremendous amount of talent make a visit along with a visually pleasing screenshot. You easily won my vote here. I hope to be seeing some more of your work, it always give a very professional vibe.
Edited by /M/, 04 June 2012 - 07:36 PM.
#27
Posted 05 June 2012 - 08:40 AM
Although, from one graphics designer to another, there seems to be a perspective problem with the stone. It's a bit flat compared to the entrance that's on it, and the transition at the top doesn't compliment the transition at the bottom. Perhaps you could try inverting their styles?
#28
Posted 05 June 2012 - 10:08 AM
Yeah, I’m not big on black outlines. I believe those are best used in coloring books. And yes, I am using 256 colors on these tiles. It’s the only way to go.
PrinceMSC
#29
Posted 05 June 2012 - 11:56 AM
Here’s the deal, there is no point in fixing minor details if the end result doesn’t get you anywhere. I’m more focused on completing the set, rather than polishing the set. And there is a huge difference between the two. But you guys are right, regarding the perspective on the door. And you may be pleased to know that it has been fixed. So, in the future, you may continue to see tiles that need a little more attention. Just know this; I probably won’t do anything about it at the current time.
Yeah, I’m not big on black outlines. I believe those are best used in coloring books. And yes, I am using 256 colors on these tiles. It’s the only way to go.
PrinceMSC
I take it that you use really dark colors rather than black for your outlines. Dark colors that match the tiles. I tried doing that with tiles I made once, but the results were not pretty. By the way, would the background in my screen match your tiles if it was colored similarly? My background is such a novel idea, and I would hate to see it die. I would like to get your take on this, considering the fact that you are one of the elites of Zelda Classic.
#30
Posted 05 June 2012 - 02:45 PM
... I would like to get your take on this...
Now I’m aware that you really like your background, and if you really want it to work, you are going to have to do one of two things. Stretch your background to fit in a 4-by-4 screens, maybe more, anything to reduce the detail. Or, get some really good tiles for your foreground. They need to be so good, one doesn’t even notice the background. But I’m sure that would then defeat your purpose.
Now answer my question; Do you like what you’ve done? If yes, then nothing else matters. Everything that anyone has said you should ignore. However, if you have mixed feelings, you should either keep working at it to the point where you do like it, or move on to another project you can appreciate.
PrinceMSC
Edited by PrinceMSC, 05 June 2012 - 02:57 PM.
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