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Flowers -> Next combo type


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#1 Jared

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Posted 12 August 2020 - 01:45 PM

Hey, I was just wondering if it would be possible to create a flower->next type, similar to tall grass and regular bushes. :)


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#2 Timelord

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Posted 13 August 2020 - 09:35 AM

Hey, I was just wondering if it would be possible to create a flower->next type, similar to tall grass and regular bushes. :)

 

How are flowers different, mechanically that the present types are insufficient?



#3 Emily

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Posted 13 August 2020 - 11:32 AM

Perhaps allow an attribute for sprite displayed when slashing a bush->Next?


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#4 Jared

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Posted 13 August 2020 - 11:48 AM

How are flowers different, mechanically that the present types are insufficient?

Flower types use a sprite different from bushes! That's why I like them.

 

Perhaps allow an attribute for sprite displayed when slashing a bush->Next?

This sounds like a good idea!! It would even work for pots, if the player would want.


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#5 Timelord

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Posted 14 August 2020 - 02:06 AM

Flower types use a sprite different from bushes! That's why I like them.

 

This sounds like a good idea!! It would even work for pots, if the player would want.

 

2.55 already allows custom sprites on the pre-existing combo types, since Alpha 45, so that you can create pot shards, or flower clippings animations, using Slash->Next or Generic combo types. See: combos.txt for how to use this feature.


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#6 Twilight Knight

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Posted 14 August 2020 - 02:10 AM

I coincidentally was wondering about this yesterday. Very interesting feature that I'll most likely be using!



#7 Jared

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Posted 14 August 2020 - 09:53 AM

2.55 already allows custom sprites on the pre-existing combo types, since Alpha 45, so that you can create pot shards, or flower clippings animations, using Slash->Next or Generic combo types. See: combos.txt for how to use this feature.

 

I am aware. I thought it'd just be easier to add a flowers-> next combo



#8 Timelord

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Posted 14 August 2020 - 12:23 PM

No, this one isn't happening. The existing engine capabilities facilitate this, and combo types are a limited resource.




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