Beat it in roughly an hour or so.
The 1st dungeon was fairly annoying as it was hard to see, and starting off a quest with an Ice Block Puzzle doesn't have its merrits, luckily, it wasn't the hardest puzzle in the world, so I was fine with it.
The second dungeon on the otherhand, while the gimmick was nice, it became far too easy to get lost at times.
The final dungeon was incredibly confusing to understand at first, but afterwards, became a bit simpler. Was still quite tedious though. Not to mention why are the enemies here weaker versions of the enemies in the 2nd dungeon? Seems very inconsistent.
Overall, it can only be described as "okay." The concepts are neat, but you seriously need to work on your execution, as well as your difficulty balance. While your at it, the quest feels like it draws far too much inspiration from Isle of Rebirth, causing it to not really feel like it has its own identity, I mean, the tileset choice, the SFX choice, and heck, even the subscreeen looks very IoR-like. While there's no problem with using these things, when it comes to especially the subscreen, it'd help to give the quest a better identity, to make it feel more unique.
2.5/5, it's decent, but that's really all I can say about it.