Is this joke, or still the hoax that all my quests are with lens, big story and perplexing endings? As I keep saying, most of my quests are small. Besides, these kind of quests are better way to go. (Though adding something fun/unique at an ending usually doesn't come with cost.)
Just sarcasm CC, partially aimed at Eppy. I've yet to see any absolutely bonkers triggers here, for the record. You did snag an idea that I had for TGC, as I was going to do something similar for digging through walls, and other solid objects, but I never really developed that into LoE. I felt it'd just add to the number of tasks, if a player needed a full mining qarsenal in the game.
It fit into the theme of TGC though, so I may revisit it one day.
Shoot an arrow into the eyeball there. The quiver, bow and arrow are equally spread around the edges of the overworld mass you can explore around.
Overworld? You mean the 'wall' area? I've made it partway through the opening area, and that pick-axe thing is...evil. Anyhow, I'm stumped over a missing key, and am wishing for your old maps system, that illuminated the key locations, as after wandering for a bit, I had to move on for the day. I'll pick it up again in a day or two, and see what I make of it..
I'm enjoying the simplified tileset, that still manages to have pleasing aesthetics. I also appreciate that the spikes aren't 32-hearts.