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(In-)Visible on Map / Only visible on Map Flag for FFCs

Map Design

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#1 Bagu

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Posted 07 September 2020 - 07:59 PM

I had a little problem that made me think about something.
Everytime I enabled the "draw over" Flag of an ffc, it's getting invisible on the map.

I thought it would be nice if the user could decide, if an ffc is visible or invisible on the map
(btw it should also be visible if drawn over, I think).
...and an "only visible on map" flag  would be a simple solution to  add area names and other pointers on the map.


Edited by Bagu, 07 September 2020 - 08:31 PM.


#2 Timelord

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Posted 09 September 2020 - 12:41 AM

Do you mean the spacebar map?



#3 Bagu

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Posted 09 September 2020 - 01:01 AM

The Map that appears when you press the MapButton (don't know if it's Spacebar, by default)
...The "View Overworld Map, by pressing 'Map'" - Map ;)


Yipp, I checked it out
...the spacebar map's the map that I meant.



#4 Jamian

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Posted 17 December 2020 - 03:14 PM

I had the same issue and found this thread. I have found a workaround for this. Do not enable the "draw over" flag in ZQuest. Instead, enable it within the ffc script (at the beginning) with:

 

this->Flags[FFCF_OVERLAY] = true;

 

which will effectively do the same thing as soon as the script runs. This way, the ffc will show on the map as ZC will see the flag unchecked, and the script instead checks it when the player enters the room.


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#5 Bagu

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Posted 18 December 2020 - 11:19 AM

That's pretty genius!
Thanks for the clue :)




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