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Whip item, and maaaybe tunics


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#16 Christian

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Posted 29 July 2009 - 09:40 PM

Rossk, you'd be better off following this tutorial Jerome did about LTMs.

Here is the link http://www.purezc.co... Tile Modifiers

Good luck! icon_thumbsup.gif

#17 Rossk

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Posted 30 July 2009 - 12:09 AM

I think I understand that, and IIRC, you can disable certain items on each DMap, right? That way I could make it so you play as Zelda, and can't use Link's items. I'm gonna start working on that tomorrow, hopefully I won't have any problems... icon_smile.gif

#18 Christian

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Posted 30 July 2009 - 12:50 AM

Yea you can disable items with the dmap disable thingie.

Glad to hear it =)
Can't wait to try it out!

#19 Alestance

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Posted 30 July 2009 - 02:52 AM

Yea, you can disable the item on the Dmap, but the Link Tile Modifier doesn't change back to Link's graphics until you lose the item.

Edited by Alestance, 30 July 2009 - 02:52 AM.


#20 MoscowModder

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Posted 30 July 2009 - 10:32 AM

I've been wondering... how do you lose items? Do you need to make an invisible enemy 'eat' your Zelda transforming item (or whatever it is you may need)? Or is there another way?

#21 Beefster

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Posted 30 July 2009 - 11:53 AM

No. You can take it away much better with a simple script.

CODE
ffc script remItem {
    void run(int itm) {
        Link->Item[itm] = false;
    }
}

Something of that nature.

#22 Alestance

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Posted 30 July 2009 - 01:32 PM

You can also use strings.

Have a black screen, with link hidden.

"MEANWHILE AT [insert location name here] \16\[item number here]"

Do cutscene and puzzle for Zelda

black screen, with link hidden.

"BACK IN HYRULE! \17\[item number here]"

#23 Rossk

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Posted 31 July 2009 - 11:26 PM

I've got another question regarding playing as Zelda. Could I give her an attack as well? Like would the item that changes her appearance also give her an attack? If so, would it be possible to make that attack like the Fire Rod in Link's Awakening?

#24 Christian

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Posted 01 August 2009 - 06:27 AM

I believe Joe123 started working on a Link's Awakening firerod item script. He won't be around anytime soon though.

#25 Gleeok

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Posted 01 August 2009 - 06:46 AM

QUOTE(Christian @ Aug 1 2009, 04:27 AM) View Post

I believe Joe123 started working on a Link's Awakening firerod item script. He won't be around anytime soon though.


o_o What happened to Joe?

edit: oh.. SPAIN. Have fun dude.

Edited by Gleeok, 01 August 2009 - 06:54 AM.


#26 Rossk

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Posted 01 August 2009 - 10:08 AM

QUOTE(Christian @ Aug 1 2009, 06:27 AM) View Post

I believe Joe123 started working on a Link's Awakening firerod item script. He won't be around anytime soon though.


Cool, that'll be perfect. And he said he'd be gone two weeks I believe, that's not too long. Plus he's already been gone a few days.

#27 Joe123

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Posted 11 August 2009 - 03:13 PM

Hi everyone!
Nice meeting we've got going here, glad you all missed me =P

#28 Rossk

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Posted 17 August 2009 - 01:51 PM

Hey, Joe. So is it true you're working on a Fire rod script? If so that would be great. icon_smile.gif

#29 Joe123

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Posted 17 August 2009 - 04:25 PM

I wasn't, but I could write one in a few minutes.
How'd you want it to work?

#30 Rossk

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Posted 17 August 2009 - 11:02 PM

Really? It'd be that easy?

Well, it's not just the Fire rod. Can you make it so it changes the player's graphics to that of Zelda (or does this even need to be done with a script?), and while playing as Zelda all of Link's items are disabled (I don't know if you can make them invisible or something, I know I can disable with the DMaps, but hopefully it wouldn't be too hard to make them disappear) and then make the A button a fire attack, that functions just like the Fire Rod in LA.

Does that make sense? What I'm trying to do is make it so after you finish each dungeon you can play as Zelda for a short time, and then you play as Link again after completing a small mission as Zelda. I could make her not be able to attack, but I was hoping to give her a magic attack so she could also be able to fight in some of the missions.


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