I just tried around and I'm a bit corious about the counter numbers.
I wanted to set the level key counter to a specific value, by string functions.
But I found out, that the level keys Counter doesn't have an available number.
- 0: Life.
- 1: Rupees. Uses DCounter.
- 2: Bombs.
- 3: Arrows.
- 4: Magic. Uses DCounter.
- 5: Keys. This is different to Level-Specific Keys.
- 6: Super Bombs.
The screen, where the relevant string is played, is inside the level (12),
so it would not corrupt game mechanics.
Is there any solution? Or is there an option, to drop an Item, only after the screen message string has been played?
Edited by Bagu, 21 February 2020 - 12:05 PM.