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"NeoFirst.qst" Planning:


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#16 ShadowTiger

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Posted 01 March 2006 - 09:27 AM

It's no problem, Rakki, ... if you have any other ideas, please feel free to put them forth. icon_smile.gif



Okay, now here's the thing. (jman2050 is ... jman2050, and I'm ShadowTiger.)

[09:02] <ShadowTiger> Okay, .. .. we definitely need to get a good tileset up for NeoFirst.
[09:03] <ShadowTiger> I'm waiting for Gashin to present a Screenshot of his set.
[09:03] <ShadowTiger> .. Now, ..
[09:03] <ShadowTiger> You had wanted to see another DemoQuest tileset, right?
[09:03] <ShadowTiger> Somethimg more towards Z1 than Z3?
[09:03] <ShadowTiger> Or TMC?
[09:05] <jman2050> I'm not sure
[09:05] <jman2050> I don't want the tileset to be too prioritized
[09:05] <jman2050> it needs to be elegent but simple
[09:05] <jman2050> leaning towards Z1 is better for that purpose
[09:05] <ShadowTiger> But still with a few layers?
[09:06] <ShadowTiger> I was planning something elaborate and beautiful for the sake of the three dungeons, but, ... ...
[09:06] <ShadowTiger> If it's not to be, ... ... =/
[09:06] <jman2050> hey, I'm not running the show here
[09:06] <jman2050> I'm just supervising
[09:06] <jman2050> icon_razz.gif
[09:07] <ShadowTiger> Oy. XD ... Well, ... ... you probably know best. I mean,
[09:07] <ShadowTiger> NeoFirst should accomplish a few goals.
[09:07] <ShadowTiger> I mean, .. look at it this way.
[09:07] <ShadowTiger> There are -VERY- few quests which allow the common person to look inside of it, AND be a complex quest,
[09:07] <ShadowTiger> AND Show how everything is done, AND be included in every release of ZC.
[09:08] <ShadowTiger> -I- learned how to use ZC by parasitising an unpassworded quest.
[09:08] <ShadowTiger> Since things were more or less set up already, I just modified what was there, and when I needed to know how to do something,
[09:08] <ShadowTiger> I just looked at a preset example.
[09:08] <ShadowTiger> Worked like a charm. > >.' I was questmaking in no time at all.
[09:08] <ShadowTiger> If there's a quest which does all of this and more, and is easily accessible to the masses, unpassworded, features everything and anything they should know,
[09:09] <ShadowTiger> and thensome, ... Possibly even explaining the situation beforehand via some sort of "Intro" to the quest,
[09:09] <ShadowTiger> .. there will be a lot more experienced newcomers entering the ZC Field,
[09:09] <ShadowTiger> should they play the quest if released with it.


Okay, now this is something we should be asking ShadowBlazer from AGN about. I personally think that there is enough here to warrant a Subforum in the major ZC Discussion / Beta area for the creation of NeoFirst. We'll be comparing a -LOT- of notes, and it's not something that we can do via PM, nor by placing poll upon poll upon poll upon poll upon poll and topic upon topic upon topic in the Beta Discussion forum at AGN or here at PureZC. (PureZC has no Beta forums, BTW.) I -would- be willing to use my Hosted Quest Forum at PureZC for it, but that's not fair to the members at AGN who don't go to PureZC.

... Thoughts? I want to PM ShadowBlazer, Eckels, or War Lord, (All Administrators of AGN.)but I'm not sure when slash if they're ever on. (I hate disturbing Administrators.) ... ... Maybe DN. O.o' He's an Administrator, and directly involved with ZC in some little way here or there, (Kidding, lol.)

Thoughts?



Things I still need to do:
  • Update the list in the first post.
  • Get some Screenshots from Gashin/*b* as to the tileset.
  • Decide on a tileset, based on the above IRC conversation, as well as your input.
  • See whether or not C's ideas would be useful for the dungeons. I'll bet we could work one of them into the second of the three dungeons, as that's what it's pretty much reserved for. (It's the "Gimmick" Dungeon, with the first being the standard difficult keyquest/map/compass/find-the-special-item/boss key/triforce dungeon.)


#17 Anthus

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Posted 01 March 2006 - 10:29 AM

I'd rather wait untill I see the tileset before I do anything. I have a few questions once more. I should only do one dungeon, so that other members have an oppurtunity to help out as well (And because I'm fairly lazy, but that is beside the point here icon_razz.gif)

We really do have a helluva lot to do... We don't know what items to use (But I'm guessing if there are only three major dungeons, two major items per dungeon could work very well). We don't know where things will go etc. We don't know the size of the overworld... There are still questions of other things to include like secret item dungeons, a town, an underground cave sytem with different entrances and exits all over Hyrule?

I suggest gathing all of our ideas into one giant list, and seeing which of them are... needed... Perhaps a poll maybe necissary for some, or perhaps just a discussion would surfice...

I can't wait icon_smile.gif

#18 ShadowTiger

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Posted 01 March 2006 - 10:48 AM

QUOTE(Rex Zemenheart @ Mar 1 2006, 10:29 AM)
I'd rather wait untill I see the tileset before I do anything. I have a few questions once more. I should only do one dungeon, so that other members have an oppurtunity to help out as well (And because I'm fairly lazy, but that is beside the point here icon_razz.gif)

We really do have a helluva lot to do... We don't know what items to use (But I'm guessing if there are only three major dungeons, two major items per dungeon could work very well). We don't know where things will go etc. We don't know the size of the overworld... There are still questions of other things to include like secret item dungeons, a town, an underground cave sytem with different entrances and exits all over Hyrule?

I suggest gathing all of our ideas into one giant list, and seeing which of them are... needed... Perhaps a poll maybe necissary for some, or perhaps just a discussion would surfice...

I can't wait icon_smile.gif

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I know, I can't wait either. icon_heh.gif We have so much to do, but so little idea of what we're GOING to do. That's why I've got this list up there in the first post.

We need a tileset first to see what we can do with it. Although we can always make new combos and tiles for it and such, it's important to remember what I said in my previous post with the IRC quote with jman. It's for everybody, not for the experienced ZC oldbies. (Or whoever has that level of skill with ZC/ZQuest.)

Once we have the tileset all figured out, we can build things around what we can feature using the tileset. When we know what we can do with it, we can start to plan the overworld.

When we're planning the overworld, a basic schematic of what we need to go where will be formed. Once we have that, we'll know what special items we'll need to get any by when.

Once we know which special items we'll be needing, we can place them within the dungeons. Now this is a slight note of conflict. Do we want to plan out the dungeons first so we're less restricted by having our dungeons depend on what we need for the overworld, or do we need to restrict our journeys through the overworld to the items we get in the dungeons? Very important to consider.

Obviously, before that happens, we'll also need a good dungeon plan for at least both initial dungeons. As I said before, the first one will be a very elaborate, lengthy, and well planned dungeon similar to PrinceMSC's dungeons in Revenge2, or like the Excavated Temple in Tei's CoD Demo. The second Dungeon will be something -very- elaborate and extremely creative. (See C-Dawg's ideas.)


We'll be making lots and lots of polls over the next few months for these, so we'll need space to set 'em up, of course. But that's for later.

#19 Shoelace

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Posted 01 March 2006 - 05:37 PM

I don't know if have any more spots open, but I may become available to do this also. I am mostly a dungeon and puzzle designer. If I have the things I need, I can do a lot of cool innovative things with zquest. I do make things a little more complex than most others do, but I have made a simple test quest before, so I whatever you want me to do, I think I can do it. I think some of my best work has been from "The Dark Shadow" demo, but that was almost one year ago, so I am a lot better.

So if you have anything open or maybe if you want me to make an extra level, I am in. icon_razz.gif

#20 Peteo

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Posted 01 March 2006 - 06:19 PM

Ahh, what a wonderful project this is. When finished, it would make Zquest newbie's life tons easier... icon_thumbsup.gif ...and maybe even some of us old farts could learn some new tricks from the quest as well. icon_razz.gif

Unfortunately I have no time to assist with this project even though I'd love to. I'm currently too busy helping DFW with her new awesome quest, and it won't be finished in months. But if I somehow managed to find time, I'd be glad to help with design for example...

#21 ShadowTiger

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Posted 01 March 2006 - 11:45 PM

Pete, it's fine. XD Don't worry about it. If you want to work alongside Shoelace in Level Design, it would be wonderful to have you on the team. icon_wink.gif Shoelace, believe me, I know of your level design, including your Gimmicks, ... (Both you and Pete.) ... I have no doubts that you'd rock the very core of NeoQuest and shake little banana-shaped items from its branches.

#22 ShadowTiger

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Posted 18 March 2006 - 08:20 PM


Ladies and Gentlemen, I present to you, The NeoFirst Planning Forum.

All NeoFirst efforts will now be concentrated within its own forum at AGN. If you have anything to say regarding it, please take it there. If you cannot post at AGN, you may register a name, or PM me your opinions and I may post it there for others to see.

Well, this is going to be rather exciting, now isn't it. icon_smile.gif


* Closed *




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