3D speed test
#1
Posted 10 April 2011 - 11:21 PM
http://www.mediafire...zyc10yep9ay5hnj
#2
Posted 10 April 2011 - 11:27 PM
#3
Posted 10 April 2011 - 11:38 PM
Makes me wonder if something like the original StarFox is feasible in ZC?
Edit: Herpaderp, forgot to mention how it runs. I'm running on a fairly low-end netbook, and it runs perfectly a-okay.
Edited by Beta Link, 10 April 2011 - 11:41 PM.
#4
Posted 10 April 2011 - 11:40 PM
#5
Posted 10 April 2011 - 11:48 PM
#6
Posted 11 April 2011 - 12:12 AM
Very impressive, I'd be interested in seeing how hard this is to apply to a quest that's already in-progress. It's very cool.
#7
Posted 11 April 2011 - 12:41 AM
#8
Posted 11 April 2011 - 01:12 AM
Q: Do the rooms rotate?
Also seems to run OK for me.
#9
Posted 11 April 2011 - 03:12 AM
#10
Posted 11 April 2011 - 05:38 AM
using windows xp professional service pack 2
The map quest file stayed at a constant 60 fps on my getup, floor switching, and rotation worked perfectly with no hiccuping.
#11
Posted 11 April 2011 - 05:41 AM
Pretty awesome though! I can totally see this being used in some puzzle where you have to solve a puzzle in 3D, by rolling a ball around to make it reach a certain "room" or whatever. That'd be really cool. Great work, can't wait to see what you can do with this in the future!
#12
Posted 11 April 2011 - 07:08 AM
Edited by Banjo7J, 11 April 2011 - 07:09 AM.
#13
Posted 11 April 2011 - 07:14 AM
Intel Core i3 CPU
2.13 GHz
3.80 GB of RAM
Don't know about my graphics card. XD
Anyway, ran smoothly the entire time. Awesome stuff you got going on here! :3
#14
Posted 11 April 2011 - 01:07 PM
Windows 7
Intel Core i5 CPU.
Not sure about the graphics card, but I know its good.
#15
Posted 11 April 2011 - 03:26 PM
So awesome o_o
How is this even possible?!
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