LostInHyru1e:
Excellent screen design, but I wish something were going on here. Even just having Link bomb that wall might be interesting. We get tons of shots of Link just standing around.
Phoenix:
There's a whole lotta shaken goin' on in this screen, but it seems "squished." Also, I can't say I'm fond of blank white mountains and bushes, but if you wanna be picky you could blame that on the tileset.
Russ:
It's hard to describe in words, but I don't quite like how those "sand ridges" are used. Something about the height of the rock not matching the height of the sand. Try not to overuse them. Also, even though the stream is drying up, try not to make it quite that narrow. It looks weird and also has weird walk flags, if Link can get down there. And if it's drying up, why are the fish jumping?... That's usually a sign of a lively body of water. And lastly, Link's just sitting there. We need something happening.
Otherwise, good use of greenery, bridge elements, and mountains.
I voted for LostInHyru1e. It may not be the most exciting shot, but it does the trick, and I'm sure it works well in the actual quest.
P.S.I agree with Plissken. I couldn't even notice the error he pointed out, but he's right. Fortunately, it's very easily fixed. That's the major advantage of simple, old-fashioned GB mountains.