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With primitives, isn't wireframe 3D rendering theoretically possib


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#1 Beefster

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Posted 21 December 2007 - 05:59 PM

Read the title.

You could draw a lot of lines from simulated point to point. I'd take a stab at it if I knew how the depth of field code would work, and it would be a lot easier with arrays.

#2 Russ

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Posted 21 December 2007 - 06:03 PM

I believe basic 3D graphics were acomplished before. I will try to find the link.

#3 Eddard McHorn Van-Schnuder

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Posted 21 December 2007 - 08:08 PM

It was. Though, it looked worse than wolfenstein, it was an accomplishment worth to take note off.

#4 NoeL

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Posted 23 December 2007 - 05:37 AM

You could draw wireframe primitives, considering your math skills are good enough icon_razz.gif I tried making a spinning wireframe crystal once... didn't work too well.

#5 Beefster

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Posted 23 December 2007 - 02:44 PM

The only problem is I can't imagine how the depth rendering works. I could do an orthographic view very easily-- subtract the z-coordinate from the y-coordinate.


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