I know Kirby is a huge difference from Zelda, but would it be possible to create a script for Kirby? Inhaling enemies, spitting out stars, floating around/multiple mid-air jumps? Or at least, is either one of those possible?
Kirby?
Started by
link3505
, Dec 14 2007 02:07 AM
9 replies to this topic
#1
Posted 14 December 2007 - 02:07 AM
#2
Posted 14 December 2007 - 03:10 AM
Well, there's a vacuum script in Neofirst's script file, it's for Link but I doubt it'd be hard to adapt for enemies:
http://www.j-factor....ic/NeoFirst.txt
Spitting out stars would be fairly simple, multiple jumps is acheived in Zodiac:
http://www.armageddo...218#post1154218
(well, two jumps but you could add more)
And I'm sure you could create floating if you wanted to.
http://www.j-factor....ic/NeoFirst.txt
Spitting out stars would be fairly simple, multiple jumps is acheived in Zodiac:
http://www.armageddo...218#post1154218
(well, two jumps but you could add more)
And I'm sure you could create floating if you wanted to.
#3
Posted 14 December 2007 - 06:57 AM
Kirby's most important ability is to eat enemies and extract their power. Would it be possible that the sucked in enemies disappear and Link Kirby gets a power (item)? Of course, with assigning every enemy to an item or to a "none" item. This would also require the questmaker (or scripter) to make it so that there can only one item be at a time. Meaning that extracting an item deletes the previous one.
In fact, I'd need ONLY this inhale script series, because if I ever make something Kirby related, that will be top view.
In fact, I'd need ONLY this inhale script series, because if I ever make something Kirby related, that will be top view.
#4
Posted 14 December 2007 - 10:45 AM
I wouldn't bother using ZC to make a Kirby game, there's FAR better game making programs. You're just making it hard for yourself.
#5
Posted 14 December 2007 - 10:53 AM
Well, what I'd like to do is make a Kirby RPG sometime down the road, however his copy ability would be replaced with permanently-selectable powers, and the main use of his... inhaling ability would be to pick up objects and move them
Also, infinite floating would be replaced by say, five-or-six consecutive jumps
Basically, I just wanted to know how hard it would be to duplicate Kirby in ZC
Also, infinite floating would be replaced by say, five-or-six consecutive jumps
Basically, I just wanted to know how hard it would be to duplicate Kirby in ZC
#6
Posted 14 December 2007 - 11:11 AM
Basically, I just wanted to know how hard it would be to duplicate Kirby in ZC
Ridiculously.
A friend of mine was actually in production of a Kirby quest for ZC back in 1.92. He got pretty far, and although it had quite a bit of Kirby elements, more Zelda feel was retained as opposed to any other non-Zelda quest.
You could tyr your luck, but don't overwork yourself. =x
#7
Posted 14 December 2007 - 11:21 AM
Ridiculously.
A friend of mine was actually in production of a Kirby quest for ZC back in 1.92. He got pretty far, and although it had quite a bit of Kirby elements, more Zelda feel was retained as opposed to any other non-Zelda quest.
You could tyr your luck, but don't overwork yourself. =x
Well sure, in 1.92 it'd be impossible. That's why I'm asking this in Scripting Discussion. There's no other way possible to do this other than scripting
#8
Posted 14 December 2007 - 11:35 AM
Yah, obviously creating a quest with a very non-zelda feel in 192 is going to be hard.
With the power of scripting, it could be a lot closer to the real thing. And also, once you have the scripts written and good to go, there's a Kirby Classic that everyone can use.
Gleeok and C-Dawg are doing it with Megaman over at AGN, I don't see why you couldn't do it with Kirby.
And in making it hard for yourself you feel better once you've achieved the goal?
It's definately interesting to push ZC to it's limits, it's quite interesting what you can do if you try.
And this is a Zelda Classic forum Noel =P
With the power of scripting, it could be a lot closer to the real thing. And also, once you have the scripts written and good to go, there's a Kirby Classic that everyone can use.
Gleeok and C-Dawg are doing it with Megaman over at AGN, I don't see why you couldn't do it with Kirby.
And in making it hard for yourself you feel better once you've achieved the goal?
It's definately interesting to push ZC to it's limits, it's quite interesting what you can do if you try.
And this is a Zelda Classic forum Noel =P
#9
Posted 14 December 2007 - 12:38 PM
And this is a Zelda Classic forum Noel =P
I know I know I'm just saying I think it's kinda pointless spending so much time and energy coding non-isometric games in Zscript The result is a novelty at best.
Take Labyrinth of Wizzrobes, or whatever it was called. I mean, it's just wankery. Sure it was cool to see a first person shooter in ZC, but as far as FPSes go it was pretty woeful. Like those movie inventors than build huge, complex machines just to butter their toast. It's a waste. Your time and energy could be spent much better IMO, in this case, using a better engine than ZC.
But hey, whatever. If you just HAVE to code Kirby in ZC, go nuts
#10
Posted 15 December 2007 - 09:04 PM
KIRBY!!!!!!!
Well the jumping and the floating is no problem...
But the eating, that's pretty neat. The only problem I see is that NPC->Data will mostly be read only untill post 2.5. You could change an enemies Dam. and weapon dam. to 0, then eat them(cool!) so it doesn't hurt Link. kill the enemy, bool a HAS_EATEN on a ffc script then you can shoot out stars or whatnot. hmm, how many enemies can kirby eat in a row anyway?
Though you could kill the enemy first then use ffc's as "inhaling" graphics. Shouldn't be to hard. Could get tricky not eating bosses, maybe use !(enemy->Tile > x && enemy->Tile < x+120) or something. There'd be alot of those over the coarse of the game...I'm pretty busy these days but it's doable.
Well the jumping and the floating is no problem...
But the eating, that's pretty neat. The only problem I see is that NPC->Data will mostly be read only untill post 2.5. You could change an enemies Dam. and weapon dam. to 0, then eat them(cool!) so it doesn't hurt Link. kill the enemy, bool a HAS_EATEN on a ffc script then you can shoot out stars or whatnot. hmm, how many enemies can kirby eat in a row anyway?
Though you could kill the enemy first then use ffc's as "inhaling" graphics. Shouldn't be to hard. Could get tricky not eating bosses, maybe use !(enemy->Tile > x && enemy->Tile < x+120) or something. There'd be alot of those over the coarse of the game...I'm pretty busy these days but it's doable.
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