Sheik:Great screen, what's not to like?
...Okay, actually, there's one thing: you could have taken this shot in the ZC player so we could see the player character and the subscreen. But otherwise everything is spot on.
Prospekt:I like how the interlocking tiles are laid out, particularly the ground tiles, but there's a little too much going on on this screen. Cobbles, sand, dirt, grass, shallow water, stone, mountain, building, fence, boulder, palm tree, regular tree, stumps, divots, and pounded stakes... that's a lot. Remember, "KiSS."
The subscreen is average, but solid... except I'd move the grey buttons over further to the right, assuming that blank space is unused.
SerpitaX:Pretty solidly designed screen, but the subscreen is rather unimpressive. The windows don't go well together, and the window frame around the name of the town looks cramped. On second thought, I do have some comments about the screen: 1.) the leaves on the tree in the upper corner are too low on the trunk, and 2.) an underwater palm tree...? Was this place flooded?...
Midnight_King:Decent, but I think you went a little too tree-happy. Too many tree types together tends to look bad. Also, that tall redwood is too close to the pine tree. I'd remove it altogether, along with several of the other small trees. And of course, it's a ZQuest shot.
I'ma vote for Sheik, since he made the best use of his tileset. Next time show us your subscreen, though, Sheik.
P.S. - SotW #255?... OMG!!! Will the next contest reset itself to SotW #0...?