Jump to content

Photo

(2.55, probably) Dive-under combos


  • Please log in to reply
3 replies to this topic

#1 klop422

klop422

    Guess I'm full of monsters and treasure

  • Members
  • Real Name:Not George
  • Location:Planet Earth

Posted 19 October 2019 - 10:50 AM

Basically, combos that are solid unless you're diving. The combo would be drawn over Link while he's doing that.

 

I'm not 100% sure of what the behaviour would be if the dive 'runs out' if Link's still underneath. I suppose he'd stay 'diving' until he gets to a combo which is not one of these (I presume adding 'drowning' would more likely be something to script rather than an engine feature).



#2 Emily

Emily

    Scripter / Dev

  • ZC Developers

Posted 19 October 2019 - 12:58 PM

*2.56 / 2.60, probably

 

2.55 is cutting down on new features extensively, because we want to hit beta soon. This would not likely be simple, because ZC water is ass; so that complicates things, plus I am abroad in Japan, so less time to dev. 



#3 klop422

klop422

    Guess I'm full of monsters and treasure

  • Members
  • Real Name:Not George
  • Location:Planet Earth

Posted 19 October 2019 - 01:04 PM

Ah, fair enough. I meant to say "not in 2.50.3" to try and not come across as too demanding, and went too far the other way.

 

Even so, I'd like to see it at some point :P



#4 Emily

Emily

    Scripter / Dev

  • ZC Developers

Posted 19 October 2019 - 01:27 PM

Ah, fair enough. I meant to say "not in 2.50.3" to try and not come across as too demanding, and went too far the other way.

 

Even so, I'd like to see it at some point :P

Firstly, 2.53, not 2.50.3 (there's a difference)

Secondly, 2.53 doesn't get new features, since it is forwards-compatible with 2.50.2. All brand new stuff (including combo types and such) has been in 2.55 for a while now.




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users