Zelda NES Remastered - Remake (working title)
10th Enemy Has the Bomb (nerfed) will be implemented
#1
Posted 11 November 2021 - 05:05 PM
This won't be out for a while then.
-James
#2
Posted 11 November 2021 - 05:21 PM
ZC dropsets are random though, rather than the linear list Z1 uses. So this seems like a weird thing to implement unless you plan to remake Z1 dropsets entirely?
Edited by Mani Kanina, 11 November 2021 - 05:23 PM.
#3
Posted 11 November 2021 - 06:17 PM
ZC dropsets are random though, rather than the linear list Z1 uses. So this seems like a weird thing to implement unless you plan to remake Z1 dropsets entirely?
I've remade Z1 dropsets entirely as a script. Still a few features (bugs) missing but it works.
- Nightmare likes this
#4
Posted 12 November 2021 - 02:45 PM
I've remade Z1 dropsets entirely as a script. Still a few features (bugs) missing but it works.
I may want some tweaks specific for ZNR, especially visually with the subscreen. We'll talk more when the 1st and 2nd Quests get finalized and the testing for the original is flushed out. I am in zero rush.
ZC dropsets are random though, rather than the linear list Z1 uses. So this seems like a weird thing to implement unless you plan to remake Z1 dropsets entirely?
Considering it possibly, though the dropsets might not ENTIRELY be the same (especially as the upgrade does have a slight chance of a 20 Rupee drop on Rupee group enemies)
.
-James
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