What did you accomplish in ZC today?
#4411
Posted 12 April 2018 - 11:57 PM
Set up drop sets.
Planned out the specifics of the enemies I haven't set up.
- WindRobe likes this
#4412
Posted 14 April 2018 - 02:33 PM
Ground tiles, Dirt, and water covered dirt ( un edited for animation), sand, water covered sand ( also un animated so far)
each is in its on cset, but 8bit as for overlapping with editing ect.
!!!Free to use if any one wants.!!!
later today will do the basic water animations for the water tiles.
Edited by EnnonFenom, 14 April 2018 - 02:35 PM.
#4413
Posted 14 April 2018 - 02:35 PM
#4414
Posted 15 April 2018 - 12:48 PM
Completed and playtested Level 6.
#4416
Posted 15 April 2018 - 05:18 PM
Edited by Yloh, 15 April 2018 - 08:32 PM.
- Architect Abdiel likes this
#4417
Posted 16 April 2018 - 02:58 AM
Reorganising the Enemy Editor interface.
The tabs for Movement, Graphics, Attributes, and Script are for future-feature implementation.
This in no way represents a final form for 2.54, but it should be a bit less cluttered.
- ShadowTiger, judasrising, EnnonFenom and 4 others like this
#4418
Posted 16 April 2018 - 10:08 AM
Worked some on the Amazon Village in the Overworld.
Preview:
Edited by Shoshon the Elegant, 16 April 2018 - 10:08 AM.
- EnnonFenom and Jared like this
#4419
Posted 16 April 2018 - 11:51 AM
Finished quashing bugs in my quest so I can release a new demo.
Thanks to Epsalon ZX, judasrising and Eppy for testing things so far!
Here's hoping it doesn't take me forever to get the next one done.
- judasrising likes this
#4420
Posted 16 April 2018 - 09:17 PM
I just uploaded my final demo! Looking for beta testers.
The final demo can be found in quest projects under newest demos.
https://www.purezc.n...ownloads&id=825
Edit: So ummm ... I goofed and put an object in Level 1 that makes it impossible to proceed. If you download the Final Demo, please download it again.
Edited by Yloh, 17 April 2018 - 10:17 PM.
- judasrising, James24 and TheRock like this
#4421
Posted 19 April 2018 - 04:42 PM
Gotten a pretty decent bit done.
#4422
Posted 21 April 2018 - 11:28 PM
Fixed every glitch that has been reported to me so far. Oh my, so many things my mind didn't consider.
- James24 likes this
#4423
Posted 22 April 2018 - 12:13 AM
Helped Mike test his quest. People thought LoH and LoH:IE were hard. Just wait until you try Mike's Fun House levels 3+. You have not seen anything yet....hahaha.
- Deedee likes this
#4424
Posted 22 April 2018 - 11:20 AM
Helped Mike test his quest. People thought LoH and LoH:IE were hard. Just wait until you try Mike's Fun House levels 3+. You have not seen anything yet....hahaha.
Try it without any of the shortcuts added in in the latest versions.
- Yloh likes this
#4425
Posted 23 April 2018 - 03:45 PM
Designed much of the snowy part of the overworld.
Made a plan for level 7. Not finished. But ready to have the details added.
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