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Transform on Death - Wizzrobe Enemy

NPC Script zquest 2.55 Alpha 47

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#1 Bagu

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Posted 13 January 2020 - 09:41 AM

For my quest I made two 2x2 Wizzrobe/Mage type enemies....
(different C Sets/Tile Sets)
1st one is a teleporter (can only be killed by reflected magic - mirror shield) the 2nd is floater (weapon = fire trail).

I want to use them, as two phases of one enemy...
So if the first wizzrobe HP is down and it dies, it transforms into the second one.

I thought of this enemy as an own version of Agahnim.
I would use it two times in the game, by adding a copy version of them, while the second wizzrobe (copy) will use the script, too

(and transfoms into a third version. which will be a  Summoner)

It would be amazing, if this will work.
It's easier for a beginner/non scripter like me, than to work with a real multiple phases/functios Boss, and the related scripts.


Thanks for you help

Bagu


Edited by Bagu, 13 January 2020 - 09:44 AM.


#2 venrob

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Posted 13 January 2020 - 01:39 PM

This can probably be done in the enemy editor in 2.55?


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#3 Bagu

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Posted 13 January 2020 - 02:02 PM

I can transform a wizzrobe enemy, by defenses (in this case: reflected magic = transform).
But then the tranformation is triggered by the first hit.
But he should need at least six hits before transforming (so not before his HP is 0).

But wizzrobe don't seem to have a Death Type attribute.



Btw, I have some problems with the "freeze solid" defense (seems to do nothing)
Is it a scripted attribute, requiring additional headers or scripts?



#4 venrob

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Posted 13 January 2020 - 02:09 PM

Freeze Solid isn't implemented yet. It's WIP.

There should be a death thing? Not sure, no time to check for a while. I'll check into it later.


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#5 Bagu

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Posted 13 January 2020 - 02:13 PM

Thanks, that will help me very much!!!
You're nice.  :thumbsup:  :thumbsup:  :thumbsup:



#6 Bagu

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Posted 11 February 2020 - 02:57 PM

I still require this script so urgently.



#7 P-Tux7

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Posted 11 February 2020 - 03:07 PM

https://www.purezc.n...=scripts&id=238

 

Split on Death, splits into 1 enemy.


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#8 Bagu

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Posted 11 February 2020 - 03:35 PM

But a Wizzrobe has no Split on Death attribute?

How can I use zoria's script right way.
It's a global script, but I just need the function for this one enemy.

Can I modify this (enemy ID) in the script?
And how to call this function, for this enemy?


Just senn, there's an ffc version too


Allright I understand now...
Put an ffc on the enemies screen, and define ID and other attributes by D0-7 of the ffc





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