2D Game Remakes: Polished 2D or Transition to 3D?
#16
Posted 03 September 2018 - 08:09 PM
The FM Towns could do even better:
- Anthus and Koh like this
#17
Posted 04 September 2018 - 10:47 PM
Slightly off-topic, but since it's been brought up, I feel compelled to point out that mismatched resolutions aren't entirely inauthentic. While they couldn't reach 1080p, some old game systems were able to use different resolutions on different layers, and this was most often used to make text higher-resolution. Seiken Densetsu 3 did this, for instance.
Wow, that's eye-opening. I didn't realize that was a thing. It makes sense in those examples though, cause the Japanese text may need more space, and they did it in a functional, non-intrusive way.
I knew that the SNES could use different resolutions, for example, but I didn't know that individual screen sections could use a different resolution. That said, I still think it looks really weird when games put super high-res stuff over lower res, pixel graphics.
#18
Posted 05 September 2018 - 06:48 AM
In the lower one, that's fairly obvious. In the upper one, the textbox appears to be closer in resolution to the gameplay anyway (that's not an incredibly smooth gradient), and the text doesn't have the really soft look that a lot of mobile-game-type things have, so it's less egregious here.
On the other hand, the text box in the one Anthus showed us feels graphically very different to the gameplay. And the portrait is something else completely
One could also argue that 'authentic' doesn't necessarily mean 'looks good' either, but that's an argument for another day.
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