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#1276 Koh

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Posted 09 September 2017 - 08:24 AM

ams___more_embarrassed_birdy_by_tamerkoh


Edited by Koh, 24 September 2017 - 07:45 AM.


#1277 Koh

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Posted 24 September 2017 - 07:45 AM

ams___rival_bittery_by_tamerkoh-dboeoc7.



#1278 Koh

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Posted 24 September 2017 - 08:49 PM

ams___derpy_kitty_salute_by_tamerkoh-dbo


Edited by Koh, 25 September 2017 - 04:38 AM.


#1279 Koh

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Posted 26 September 2017 - 08:15 PM

not_quite_to_order_by_tamerkoh-dboodix.p



#1280 Koh

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Posted 01 October 2017 - 10:01 AM

star_spangled_kitty_by_tamerkoh-dbp4wlu.


Edited by Koh, 01 October 2017 - 01:42 PM.


#1281 Anthus

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Posted 01 October 2017 - 11:49 AM

No one has commented on these yet, but you're pretty good at making expressive faces for these guys. You've mastered it.
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#1282 Koh

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Posted 01 October 2017 - 01:49 PM

Thanks :).  One of the things I was working on, but still want to push a bit further.  Tex Avery is the king of cartoon expressionims.  I've already mastered my color usage and stuff, I just want to further delve into slapstick :)



#1283 Koh

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Posted 08 October 2017 - 08:17 AM

The primary protagonist of our work in progress game, World of Chaos 2, Sparkz Shuku.

 

sparkz___world_of_chaos_2_by_tamerkoh-db


Edited by Koh, 08 October 2017 - 09:38 AM.


#1284 Koh

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Posted 18 October 2017 - 06:37 AM

ams___duck_in_hightops_by_tamerkoh-dbqya



#1285 Koh

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Posted 22 October 2017 - 12:52 PM

ams___excited_bun_bun_by_tamerkoh-dbrd9b



#1286 Anthus

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Posted 23 October 2017 - 07:04 PM

Been practicing making 3D stuff with LttP's perspective. This was a random thing I started doing, more or less as practice, since I haven't made a Zelda style model in a while. It turned out alright, but it is clearly rushed, and not exactly perfect. But, you can see the concept here.

 

 

Sorry it doesn't fill the whole frame, oops. Had to speed up this recording in kind of a jank way, as this is 8x speed. The original video is about 21 minutes.

 
 
And I've gone off the deep end. There's something so satisfying about putting a bunch of squares together.
 
MfXx7Hr.png
mGIezfm.png

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#1287 Koh

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Posted 01 November 2017 - 06:39 AM

It'll be interesting to see what happens when you put texturing on the base like that C:.  Good pixel art grass and such.  Something about the great 2D pixel art combined with 3D world rendering is captivating to me, like Final Fantasy Tactics.

 

smug_devil_by_tamerkoh-dbsdon8.png



#1288 Koh

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Posted 05 November 2017 - 11:23 PM

ams___someone_say_muffins__by_tamerkoh-d



#1289 Koh

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Posted 12 November 2017 - 10:21 AM

ams___draw_it_again___alistar_by_tamerko

ams___alistar_redux_by_tamerkoh-dbtitzr.


Edited by Koh, 12 November 2017 - 10:21 AM.

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#1290 Anthus

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Posted 19 November 2017 - 07:37 PM

This isn't anything to brag about, but I drew a map off of the top of my head. It's an island with six different areas. Maybe it could be a hub world in some dreamy 3D platformer or something. I was inspired by the maps in Mario Odyssey. It's just a quick sketch, but I think it shows elevation decently well.

 

ewfGQrV.jpg?2


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