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Auto-text and FFC manipulation?


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#1 OmegaX

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Posted 17 April 2019 - 03:24 AM

Question 1: Is it possible to go through lines of texts without player input, (I.e. pressing A). For cutscenes or whatever.

Question 2: For cutscenes can you script one FFC to control multiple, moving them around and changing their sprites and what not. (This one doesn’t seem possible but I figured I ask).

#2 Jamian

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Posted 17 April 2019 - 11:55 AM

1: Yes, but you'll need to use another technique than ZC strings, since scripts are paused when a regular message is displayed.

 

2: Totally possible. You can load the other FFCs in the control FFC, and do whatever you like with them.


Edited by Jamian, 17 April 2019 - 11:57 AM.


#3 OmegaX

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Posted 17 April 2019 - 12:43 PM

Well thats a relief, but how do I go about doing both of these things?

#4 Deedee

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Posted 17 April 2019 - 11:05 PM

tango.zh for the first one. You'll have to find some documentation or bash your head against it until you figure it out though; someone needs to make a tutorial for it at some point.

ffc HiMyNameIsWorld = Screen->LoadFFC(4); to control FFC 4.

HiMyNameIsWorld->X = 76; to set it's X position to 76.


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#5 OmegaX

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Posted 17 April 2019 - 11:14 PM

oh thanks dimentio! i believe I got it now...



#6 Saffith

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Posted 20 April 2019 - 07:14 PM

tango.zh for the first one.

Probably overkill. Screen->DrawString() is likely good enough, as long as you're not looking for anything too fancy.

#7 OmegaX

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Posted 21 April 2019 - 01:29 AM

I was hoping for strings that can advance on their own without player input, (Possible even having the characters name above the text when they talk would be nice as well which probably requires tango). Also trying to script difficulty settings so I’m going to need tango for that. But thanks anyway...


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