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Making an FFC disappear


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#1 Rastael

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Posted 26 March 2020 - 08:53 AM

Heyho :)

 

I need help with an FFC, that is assigned to a script:

 

The FFC should disappear on a specific screen, after visiting another specific screen. I don't care, if this is done by screen secrets, changing Screen[D] or whatever is possible. I just have no idea, how to make it work. Can someone help me please? ^^



#2 Jamian

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Posted 26 March 2020 - 12:59 PM

Not sure if this is what you want since the request is kinda vague, but you can set the Data of the FFC to a blank combo.


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#3 Emily

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Posted 26 March 2020 - 05:15 PM

It sounds like what you want is for the SCRIPT to stop... to do that, and from a remote screen, you need to modify the script that it's running to check for the condition. If you don't know how to do so, I'd pay a visit to the scripting discussion subforum; and bring a pastebin of the full script with you.


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#4 Avaro

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Posted 26 March 2020 - 05:31 PM

He's saying that he wants an FFC to disappear after you've visited a different specific screen in the quest. Right?


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#5 Emily

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Posted 26 March 2020 - 07:56 PM

He's saying that he wants an FFC to disappear after you've visited a different specific screen in the quest. Right?

Yes; presumably wants that FFC's script to terminate. The best way would be to set a Screen->D[], and have that script check that, and set it's own data to 0 if it's set.



#6 Rastael

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Posted 28 March 2020 - 12:24 PM

Thank you for your answers and sorry for the lack of information.

 

 

Not sure if this is what you want since the request is kinda vague, but you can set the Data of the FFC to a blank combo.

 

Maybe this will work. I will try it with comboflags, thx. :D

 

 

It sounds like what you want is for the SCRIPT to stop... to do that, and from a remote screen, you need to modify the script that it's running to check for the condition. If you don't know how to do so, I'd pay a visit to the scripting discussion subforum; and bring a pastebin of the full script with you.

 

Yes, I also want the ffc-script to stop. I wanted to know, if there is a non-scripted way to do that or if I have to change the script. Since I'm a beginner in scripting, I would prefer the easier non-scripted way. ;)

 

He's saying that he wants an FFC to disappear after you've visited a different specific screen in the quest. Right?

 

yup ^^

 

Yes; presumably wants that FFC's script to terminate. The best way would be to set a Screen->D[], and have that script check that, and set it's own data to 0 if it's set.

This will be Plan B, thx :)




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