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Zelda 3 Module for ZQuest


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#1 Timelord

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Posted 08 December 2017 - 10:14 AM

This is a simple notification that for somr time mow, a group of us have bern working on a Z3 module for ZQuest.

This will allow Z3-style questbuilding (not including Z3 scrolling, but it does include all of the graphical assets, items, enemies, and other game mechanics) in a template form, using which the questmaker will need do no more than place elements in ZQuest, naturally.

If anyone is interested in working on any aspect of this, it is an open project with a GitHub repo that includes scripts, a partial gfx template, and enemy/boss demos.

We would appreciate assistance developing overworld assets at this time. Dungeon assets are close to done.

Anyone interested in working with us should reply in this thread, and note also that the end-result will be an official ZC Quest Module. ;)

P.S. Other modules are planned, but this is the closest to completion. We are missing some enemies, one boss (Trinexx), and some minor stuff, but the graphical assets are our present priority. There us some incredible stuff on the horizon, snd I both welcome, and request bilateral community involvement.
  • Neppy, Anthus, judasrising and 3 others like this

#2 Neppy

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Posted 08 December 2017 - 08:35 PM

I love this, as Link to the Past is one of my all time favorite games, and being able to design a LttPesque quest without the extreme effort just sounds amazing. Looking forward to seeing how this turns out. 

 

As for others, I would be thrilled if there was a Link's Awakening/Oracles one in the mix eventually.



#3 Timelord

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Posted 09 December 2017 - 06:17 AM

I love this, as Link to the Past is one of my all time favorite games, and being able to design a LttPesque quest without the extreme effort just sounds amazing. Looking forward to seeing how this turns out. 
 
As for others, I would be thrilled if there was a Link's Awakening/Oracles one in the mix eventually.


A Gameboy module is planned, and in fact, I started that first, but we have more collected Z3 assets, particularly enemies and bosses that are already usable, and we have enough material to assemble a viable tileset, so that's the priority.

I hope that at least one if these modules will be done for 2.54, then some more as supplements, and finally open assets by 2.55.

 

Here is a link to the AGN Topic on modules/templates, that explains what I eventually want to see available for ZQuest.



#4 Kivitoe

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Posted 10 December 2017 - 11:12 AM

It'll be nice to finally have new bosses besides the built-in ones. Autoghost bosses are too difficult for me to setup. 



#5 Reflectionist

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Posted 22 January 2018 - 10:05 PM

As much as I love Radien's Simple LttP Mountains, there's gotta be a way to set up the 8x8 mountain / cliff tiles into something that works a lot closer to how the GB mountains with their bordered tops. (With ZC's screen size and no Z3-scrolling, you're almost doomed to this unless you want screens with four / five walkable combos max). I've got sprites for the mountains, I can *try* to come up with something.

Or do you have this done?

What kind of Overworld assets are you needing?

Edited by Reflectionist, 22 January 2018 - 10:07 PM.


#6 P-Tux7

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Posted 22 January 2018 - 11:38 PM

Are the assets meant to be OS or from Zelda?



#7 Timelord

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Posted 23 January 2018 - 02:53 AM

As much as I love Radien's Simple LttP Mountains, there's gotta be a way to set up the 8x8 mountain / cliff tiles into something that works a lot closer to how the GB mountains with their bordered tops. (With ZC's screen size and no Z3-scrolling, you're almost doomed to this unless you want screens with four / five walkable combos max). I've got sprites for the mountains, I can *try* to come up with something.

Or do you have this done?

What kind of Overworld assets are you needing?


We have partial assets from Mitsukara, and FS agreed to allow us to use material from the Phoenix tileset, and the old Parallel Worlds rip; but the overworld stuff for this module is at 0%.

If you are interested in helping to set up the overworld assets, using stuff from these three resources, plus whatever you come up with, that would be fantastic.

The majority of the dungeon assets are done, but we'll need to set up aliases for quite a lot.

Here's the present form of the Dungeon Set that @Lüt created for it.

Mitsukara's Z3 mountains, are in this file, starting on tile page 44 (and combo page 1).

#8 P-Tux7

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Posted 23 January 2018 - 03:39 AM

Wait, what am I saying. We don't even have vanilla resources OS'ed yet.



#9 Reflectionist

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Posted 23 January 2018 - 04:12 AM

Okay, so there are limits on what can be used? Not that I'm any less excited, but I'm not good at drawing tiles, so if ripping from LttP isn't an option, I'm not sure how I could help.

Your original post made it sound like you meant ripping from LttP. Why not use Spriter's Resource?

I'm not declining, just wanting more info. I'm bad with forum sarcasm and it looks like there's been some talk about a C&D from Nintendo?

Edit - I can probably talk to Radien, if you're interested in anything from DoR...

Edited by Reflectionist, 23 January 2018 - 04:19 AM.



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