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Script Help: Level 0 Bracelet/Disable Pushing 0 Level Blocks


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#16 RephireZeKasual217

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Posted 18 February 2020 - 04:07 AM

Sorry for not being descriptive enough, (I know this sounds like I'm annoyed or being a jerk, I'm really not, i just can't find a proper way to type this without it coming of as if I'm mocking you or something.) What I mean is I compile the ffc script, place the ffc on the screen, And when I play test it without the bracelet equipped, it still pushes the block. I have the ffcscript.zh and std.zh to go along with it.


I am using Jamian's version.



#17 Jamian

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Posted 18 February 2020 - 07:11 AM

Did you remember to set the FFC's combo to something else than combo 0?



#18 RephireZeKasual217

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Posted 18 February 2020 - 12:11 PM

Yes, I have it on a different combo.

#19 Emily

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Posted 18 February 2020 - 12:20 PM

Is the push flag placed on the screen, or inherent to the combo?

For this to work, it MUST be placed on screen.



#20 Timelord

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Posted 20 February 2020 - 08:03 AM

Sorry for not being descriptive enough, (I know this sounds like I'm annoyed or being a jerk, I'm really not, i just can't find a proper way to type this without it coming of as if I'm mocking you or something.) What I mean is I compile the ffc script, place the ffc on the screen, And when I play test it without the bracelet equipped, it still pushes the block. I have the ffcscript.zh and std.zh to go along with it.


I am using Jamian's version.

 

ZQuest version?

 

There is zero need for ffcs here in any case. That must be the most convoluted solution possible.

 

If you are using 2.55, a combo script would be best. If 2.53.x, global.



#21 RephireZeKasual217

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Posted 21 February 2020 - 03:34 AM

Well I did get it working, thanks to venrob's tip.




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