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Colored Crystal Switches

script request puzzle

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#16 A Link to Frustration

A Link to Frustration

    Link to Frustration

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Posted 06 December 2014 - 04:14 PM

I thought about trying out a 32 crystal puzzle, but it did seem like it would be too difficult and messy. The only way I could really ever see something like that working gameplay-wise is if there were some crystals that didn't change color in one room of a temple, and the crystals that did were in a different room. The player would probably have to take some notes, but in the end it would be easy enough for them. I actually think the first Mario and Luigi game had something like that in Woohoo Hooniversity, but with only two colors per switch. I should probably play that game again. By what I remember it had more puzzles in it than Zelda! Anyhow thanks for the script. I got to thinking, and I suspect this might actually help me learn to script faster, because since I was invested in this script from it's conception I'll be able to dissect it easier, and see what the commands do without having to guess so much! Lord I hope so.





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