- For a weird dream-like area, teleport the player into some screens that would ordinarily just be layers for another screen. The tile errors can make for a really unnerving situation
I feel offended
Funny though how many of these would've been serious advices 10+ years ago on the forums. ZC and the community has really notably advanced in this time
I don't have much to add to the wisdom shared so far, besides making your quest into something you would enjoy personally at least. Oh, a good one would be to have people test/play it while you're observing, that was very helpful for me. For example, some people made LPs of my quests that really made me see the flaws of my own designs, as usually people won't share all the feedback they had for your quests in a review (those are usually very condensed).
And it's been pointed out before, but it actually takes a whole lot of time polishing your quest. So aiming for a big quest (let's say 8 dungeons or more) is gonna take a whole lot of time, unless you don't polish it properly. Which is exactly what I did when I was a teenager (referring back to the "I feel offended"), just rush the quest and finish it a.s.a.p. without proper care and testing.