Theres also something to be said about items that multitask and multiple items with the same function. I'm sure there's a more intricate answer than this, but you wouldn't necessarily want a quest with the rocs feather AND the hookshot, because they achieve the same thing.
I'd love to see a quest where you only had 4 bottles, but swinging a bottle is a melee attack and more attacks and moves are unleashed from bottles. I digress, its not a great idea, but think of how genius the game design is in Metroid that you have to shoot doors to open them. Of course you shoot doors. You jump, and you shoot. Thats it. Everything else builds on existing mechanics that teach the player as they progress through the world, no tutorials needed.
Make that blue tunic halve your damage and give you flippers. Have that red tunic halve THAT damage then give it a hotroom script.
Having a ton of items is cool, especially if you have a lot of options.
You could take a page from BotWs book and build everything from sword, board, bow, arrows, bombs, clothes.
The other idea I have is to hide all your passive upgrades in MacGuffins. How cool of a gameplay moment would it be, as a player, to receive a shard of the Triforce of Power... but now certain shopkeepers are openly intimidated by your presence and want to give you a sweet discount out of fear?
Edit--you know, I'm a bit surprised by how many people like the A/B Setup. Maybe I'm spoiled by the 3D Zelda games, but not having a dedicated sword button really throws me off. It almost ruins the GB games for me entirely. It sucks, but I can't properly enjoy LA or Oracle like I want to, but I think I forgave Minish Cap for it based solely on the Wind Waker meets LttP art style, which kinda makes me feel like a bad Zelda fan lol
Edited by Reflectionist, 02 January 2018 - 01:13 AM.