I see a large number of methods/fields for getting info about a DMap; however, the one thing I need appears absent as far as I can tell. How can I get the DMap's "Type"? (Overworld, Dungeon, Interior, BS-Overworld) I don't see a method or field for that in particular.
DMap info
#1
Posted 02 August 2018 - 08:30 AM
#2
Posted 02 August 2018 - 03:44 PM
I see a large number of methods/fields for getting info about a DMap; however, the one thing I need appears absent as far as I can tell. How can I get the DMap's "Type"? (Overworld, Dungeon, Interior, BS-Overworld) I don't see a method or field for that in particular.
I included this in 2.54, but there's no access to this in earlier versions.
You'd need to create your own table in 2,50,x, by making an array and manually inserting values for the fields that you require.
int hackDMapData[3072] = //map, type, level, offset, compass, midi * 512 { 1,DMT_OVERWORLD, 0, 0, -1, 1, //DMAP 0 2,DMT_ODUNGEON, 1, 0x05, 0x16, 2, //DMAP 1 2,DMT_ODUNGEON, 2, 0x3A, 0x02, 2, //DMAP 2 //and so forth }; int __getDM_Type(int dmap_id) { return hackDMapData[id*dmap_id + 1]; } int __getDM_Level(int dmap_id) { return hackDMapData[id*dmap_id + 2]; } int __getDM_Map(int dmap_id) { return hackDMapData[id*dmap_id]; } int __getDM_LMIDI(int dmap_id) { return hackDMapData[id*dmap_id + 5]; }
#3
Posted 02 August 2018 - 04:03 PM
So basically, hardcode the DMap values. I was hoping there was an easier way, but oh well.
#4
Posted 02 August 2018 - 08:49 PM
Sorry, you have only two choices: Use a hardcoded hack-job, or use an alpha build where you can do this:So basically, hardcode the DMap values. I was hoping there was an easier way, but oh well.
dmapdata dm = Game->LoadDMapData(id); int temptype = dm->Type;
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