What's the best way to do key items (trinkets NPCs want to let you pass) in a no-script quest?
I like scripts, but I want to do something simple and default-ZC-friendly for a change.
Some of the options I've considered:
-You could just have a set amount of bait available in the game, but then this would only work in a strictly linear quest.
-You can make different classes/levels of bait, but I don't think bait NPCs can tell the difference between them.
-For less linearity, you could have the bait NPCs behind item gates, but how would you prevent Link from picking up more than one bait and breaking the game? You can't make a bait counter, can you?
2) Level specific keys. Problem here is you're potentially using a whole lot of maps just for key items.