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AcidHandla

Enemy FFC

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#1 MoscowModder

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Posted 05 November 2012 - 11:59 PM

AcidHandla


Description

I made this boss for my own use, but I thought someone out there might want to try it for themselves.

The AcidHandla is an upgraded, redesigned version of the venerable (and vulnerable) Manhandla boss from LoZ. This version has the potential to be MUCH nastier. At first it may seem like an ordinary Manhandla, but when you start cutting off heads, not only does it speed up but it starts dropping acid puddles, too!

As if that wasn't bad enough, before you cut off all 4 heads its defense will be greatly increased, and once all 4 are gone it survives to grow them back! Once it gets to half health, it starts spreading fog throughout the screen, causing one of 4 adverse effects: slow down, speed up, regrow a head instantly, and reverse your direction and weapon inputs. With this dizzying (yes, dizzying) arsenal of sneaky attacks, this boss is sure to keep the unprepared adventurer on his toes!

Screenshots and Demo

Posted Image
Acidhandla with the slow-down mist, two heads, and acid puddles

DEMO

Code

Script


Setup

Once you've compiled the script and set the constants at the top, create two enemies and set the following attributes:

Body (place this one on the screen)
Type: Other
Sprite: Set up normally
Attrib 1: ID of head enemy
Attrib 2: Max time between head sockets dropping acid (Recommend 120)
Attrib 3: Acid combo (Set the CSet2 attribute so that it looks right with CSet 0)
Attrib 4: Acid duration (120)
Attrib 5: Maximum time between mist changes (240)
Attrib 6: Minimum time between mist changes (180)
Attrib 7: Time until heads respawn (240)
Attrib 11: -1
Attrib 12: Slot # of this script
Weapon damage: Frames between acid damaging Link (10)
Random rate: Frames before changing direction / 10 (e.g. 4 = 40 frames)
HP, Damage, Step, Frame Rate: Set as normal

Head enemy (spawned automatically)
Type: Walking enemy
Set up all attributes as normal, including weapon of choice

Resources

ghost.zh
ffcscript.zh

#2 tox_von

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Posted 24 February 2013 - 06:46 PM

Why no downloadable working example?

or default values? can all this stuff be set with code?

QUOTE
Attrib 1: ID of head enemy
Attrib 2: Max time between head sockets dropping acid (Recommend 120)
Attrib 3: Acid combo (Set the CSet2 attribute so that it looks right with CSet 0)
Attrib 4: Acid duration (120)
Attrib 5: Maximum time between mist changes (240)
Attrib 6: Minimum time between mist changes (180)
Attrib 7: Time until heads respawn (240)
Attrib 11: -1
Attrib 12: Slot # of this script
Weapon damage: Frames between acid damaging Link (10)
Random rate: Frames before changing direction / 10 (e.g. 4 = 40 frames)
HP, Damage, Step, Frame Rate: Set as normal

Edited by tox_von, 24 February 2013 - 08:44 PM.


#3 NewJourneysFire

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Posted 11 April 2013 - 12:21 PM

I'm having difficulty adding the Acidhandla to my quest. I've pretty much found myself stuck and not knowing what to do.

#4 tox_von

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Posted 13 April 2013 - 12:22 AM

all i got was this and it didnt move much and it sends the acid when you enter the screen and no other time.Id like to know how to set up also since there wasnt an example.

edit when i changed att1 to 44 which was ropes it seemed to work.

does step speed need to be set somewhere?

this also needs to be added
CODE
ghost->Step = 4;


IPB Image

DOWNLOAD EXAMPLE

Edited by tox_von, 13 April 2013 - 01:00 AM.


#5 MoscowModder

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Posted 13 April 2013 - 04:34 PM

Updates!

* The script uses the recently-added Game->GetFFCScript() to get the slot number of the acidPool FFC script so you don't need FFCS_ACIDPOOL anymore.
* Example setup added!
* Not an update but please note: the mist effects don't start until the boss is at half health.

P.S. For any interested, NewJourneysFire solved his problem by starting a new save file. If the script doesn't work at all, and especially if you just added ghost.zh, try that before asking for help.

#6 NewJourneysFire

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Posted 13 April 2013 - 10:00 PM

Finally got this script fully functional, though I don't agree with his attribute preferences, he's easy to adjust, making him a fantastic boss to adjust to your own preferences.

5 out of 5 from me, excellent job Moscowmodder. Even though I suggest you change the attributes a bit.

Edited by NewJourneysFire, 14 April 2013 - 08:28 AM.


#7 NewJourneysFire

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Posted 18 April 2013 - 04:19 PM

This

#8 tox_von

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Posted 18 April 2013 - 09:47 PM

where do the bomb explosion tiles in the clip come from? i was just looking for alttp bomb explosions like those i think are.

#9 GameLegacy

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Posted 26 April 2014 - 01:34 AM

I see something I can use. Good Job!





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