can someone put together an accurate animation sheet for gameboy style zelda enemy deaths?
I have a gameboy sp with both LA DX and OOA in front of me but the animation is too quick for me so recognize the whole animation
I can see that it does some sort of 2x2 tile explosion and then play the 1x1 enemy death animation in the middle at the end
I also see that the explosion is not the same explosion as bombs make however I can't accurately place what tiles go where in what frames