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Disable the menu for kinematic

kinematic menu

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5 replies to this topic

#1 shuji

shuji

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Posted 17 June 2019 - 06:43 PM

Hello, I really search about this but I don't found, so...
I make a ckinematic and pictures goes with the music, but if the player go in the menu, he break all the kinematic :x (pictures aren't coordinate with the music)
I just want to delete this possibility for the player just for one dmap :x
Is it possible (without "no subscreen" please, I really want to just disable "enter" X) )? 


Edited by shuji, 18 June 2019 - 05:08 AM.


#2 Moosh

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Posted 18 June 2019 - 01:49 AM

//It's dangerous to make unscripted cutscenes that give Link control while they're playing, take this!
ffc script InputDisable{
	void run(){
		while(true){
			Link->InputStart = false; Link->PressStart = false;
			Link->InputMap = false; Link->PressMap = false;
			NoAction();
			Waitframe();
		}
	}
}

Place this script on an FFC on the cutscene screen to disable Link's movement as well as menus. If you want to just disable menus and not movement, you can remove the "NoAction();"


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#3 venrob

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Posted 18 June 2019 - 04:19 AM

Also, "cinematic" not "kinematic".



#4 shuji

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Posted 18 June 2019 - 05:08 AM

//It's dangerous to make unscripted cutscenes that give Link control while they're playing, take this!
ffc script InputDisable{
	void run(){
		while(true){
			Link->InputStart = false; Link->PressStart = false;
			Link->InputMap = false; Link->PressMap = false;
			NoAction();
			Waitframe();
		}
	}
}

Place this script on an FFC on the cutscene screen to disable Link's movement as well as menus. If you want to just disable menus and not movement, you can remove the "NoAction();"

 

Thank you a lot ! That work ! I learn something with that :D
I try to disable the input "F1" (racing mode X) ) too by myself with this method (my last problem), but this control isn't in zelda classic > settings > controls > key buttons, I'll found ! ><
Venrob: ok :x sorry


Edited by shuji, 18 June 2019 - 06:02 AM.


#5 Moosh

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Posted 18 June 2019 - 08:19 PM

Yeah, unfortunately there's no way with a script to disable ZC's hotkeys that can affect game speed (F1, F3, F4). You just gotta operate on the assumptions that most players won't do anything to ruin your cutscenes the first time around.



#6 venrob

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Posted 18 June 2019 - 09:06 PM

^I believe setting the FPS limit state was planned for 2.55?
I also requested disabling F6, perhaps disablers for each of the system keys would be useful (aside from, obviously, escape, because disabling that shouldn't be allowed)




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