Hi! Over the last month or so, I've been drawing a bunch of new enemy tiles for Classic/Cambria, and I wanted to get some feedback on my work so far!
I've made a little demo quest which contains examples of each new enemy:
I am satisfied with most of the graphics, but the Crab and Wolfos are still up for modification. I may entirely redo the Flameslug, as I'm just not satisfied with how it looks in action. I'm open to suggestions for all of the enemies, though! I should note that the Lizalfos and Raven are actually edited from NJF's Bokoblin and Crow, respectively.
Where I really want feedback is on the enemy mechanics. I really like most of what I've come up with, but some of them could be better. The idea is to make something that feels like it could fit right into Zelda 1, but is still new and interesting. In particular, I'm not satisfied with the Wolfos. There may also be some Gibdo/Redead shenanigans that could be thought up.
I could not figure out how to give the Redead (a Like Like type enemy) an "attacking" animation. I also couldn't figure out how to set a timer before one enemy "tribbles" into another, relevant for the Flameslug and the Poe. And also also I encountered a problem where any attack that hit the Chu Chu (mechanically a Vire that doesn't split) would stun him in place permanently. If anyone knows any fixes (as of 2.50.2, at least), please let me know!
edit: Oh! And if anyone has any ideas for other enemies from later games that may be good to have in Classic, I'd love to hear your ideas. These are just the ones that I wanted to see the most, but I'm open to trying my hand at drawing others.
Edited by Geoffrey, 21 November 2021 - 05:53 PM.