Hello everyone,
So, another thing that I pointed out for my friend quest is that the boss music is affected to a screen and not the boss itself so even if the boss is dead the music still play on the screen, which is weird.
However, since this is too easy and not funny enough to make a script just to change the music back to normal when the boss is dead, I tried to add some sort of intro that will work like this.
- Link enter the room, the music stop and the controls are locked.
- The boss make a one frame pose (like Aquamentus open its mouth and Gohma raise its arms), the game play a roar sound and the screen shakes for a little moment.
- Play the boss music and unlocked controls.
- When the boss is dead (maybe make an multiple explosions animation than just a "pouf" like the original) and play the donjon music.
The only problem is that I didn't manage to find a way to force the boss to do nothing. I can remove its weapon so it can no longer shoot projectiles but he can still walk and do its animation.
I check other scripts on the website and I found this one for a Ganon with an intro: https://www.purezc.n...=scripts&id=463and apparently he use WaitNoAction() (a combinaison of NoAction() that lock Link controls and WaitFrame() that make the script wait for one frame) but when I tried it the script just quit like if this is an item script. However, the Ganon script and my script are two npc scripts and I didn't see something that say that Waiframe() make npc script quit.
Did there is some other ways that a Waitframe() do a quit outside of an item script ? Is there is another way to make a boss waiting ?
Thanks in advance for your answer and I wish you a nice day.