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Zelda Classic is Open Source


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#1 Gleeok

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Posted 26 January 2016 - 12:39 PM

The long wait is finally over. It happened! :D

Zelda Classic on github
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#2 Theryan

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Posted 26 January 2016 - 12:40 PM

Hallelujah praise the Lord!

#3 Saffith

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Posted 26 January 2016 - 01:00 PM

Oh. Um, okay. I should probably fix some stuff real fast, then.
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#4 Deedee

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Posted 26 January 2016 - 01:25 PM

Dangit, and here I thought I had the source all to myself. Mwahahahahahaha-

 

Oh wait, the plan failed. Damn. Adding stuff now.



#5 Gleeok

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Posted 26 January 2016 - 01:52 PM

Oh. Um, okay. I should probably fix some stuff real fast, then.


Lol. Quick, fix all the bugs really quick so no one notices! :P

#6 Saffith

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Posted 26 January 2016 - 02:19 PM

It'd just be nice if, like, shops worked at all, and maybe the game didn't instantly crash. But that's assuming anyone can compile it, anyway. :P

#7 Gleeok

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Posted 26 January 2016 - 02:43 PM

Just like the good ol' days. Right? :P

But seriously, it had to get done. Otherwise we'd still be talking about it a year from now.

#8 Deedee

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Posted 26 January 2016 - 03:05 PM

Just asking, but am I allowed to create my own "branch"? Am I allowed to host a copy of the source code on my own profile?


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#9 Gleeok

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Posted 26 January 2016 - 03:13 PM

You can fork it, yeah.

#10 vaualbus

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Posted 26 January 2016 - 03:27 PM

Finally! 



#11 Dart Zaidyer

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Posted 26 January 2016 - 03:49 PM

First thing I wanna do with this is figure out how to unravel QST files so all their constituent data can be imported, exported and overwritten in the OS itself, making version control and group quests legitimately possible.

 

Hell if I know how to do it though.



#12 vaualbus

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Posted 26 January 2016 - 03:54 PM

Also adding support for vs 2015 would be nice! 



#13 SyrianBallaS

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Posted 26 January 2016 - 04:08 PM

Freaking finally, I'm gonna add some cool shit to this.

 

Can I use Visual Studio with this?

 

@Dimentio

A branch is a changed part of the software that does not affect the Master. 

The only time the Master is affected is by making a commit to the repository.


Edited by SyrianBallaS, 26 January 2016 - 04:11 PM.


#14 Kivitoe

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Posted 26 January 2016 - 04:38 PM

Finally! I know the code that makes his thing awesome. And I'll finally add in Z3 scrolling screens to my ZC copy.



#15 Gleeok

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Posted 26 January 2016 - 04:53 PM

Can I use Visual Studio with this?

I recommend you use my VS project files in projects/vs2008/. Otherwise you have to muck with the makefile. This is day one so we don't have build instructions or a readme or anything up yet.

Also keep in mind that the trunk is the 3.0 WIP so it may will definitely will have bugs that appear and disappear as the wind.


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