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#736 Lüt

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Posted 03 October 2018 - 05:39 PM

[CLAIM]



#737 Lüt

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Posted 03 October 2018 - 06:32 PM

Done:

 

1sm-lut-m1-s42.png

 

Quest: https://drive.google...DEGCu7vSDUrFodt

 

7 screens left until the overworld is complete :eek:


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#738 Orithan

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Posted 03 October 2018 - 07:37 PM

[UNCLAIM]

Ran out of steam for ideas too early on.


Edited by Orithan, 04 October 2018 - 08:05 AM.


#739 klop422

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Posted 04 October 2018 - 08:08 AM

In that case, a quick [claim] in here.

Shouldn't take too long.



#740 klop422

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Posted 04 October 2018 - 08:33 AM

n03n29otyz3v07n4g.jpg

The route to Level 7.

6 Screens left.

 

http://www.mediafire...lop422.qst/file


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#741 Lüt

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Posted 05 October 2018 - 12:04 AM

[CLAIM]



#742 Lüt

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Posted 05 October 2018 - 02:34 AM

Done:

1sm-lut-m71-s1c.png

Quest: https://drive.google...8rYwi9KV-2Yzyl_

Warp gate probably goes to boss room or treasure room.

Ideally, the screen below (or the ones to the side) shouldn't allow access to the bottom left and right corners.

 

I was also thinking the area below this screen could be a larger open area that 4C opens up to.

Additionally, fixed a small tile error that showed up in overworld screen 04 due to extra colors being added to palette.


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#743 Anthus

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Posted 06 October 2018 - 12:25 PM

[Claim]



#744 Anthus

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Posted 06 October 2018 - 01:26 PM

[Quest File]

 

zelda310.png

 

Map 71, Screen 3C.

 

Jump-scares? Nooo. Who does that? No one likes those, I would never.

 

Also fixed a small bug on my very first upper lit screen. You can no longer jump over the entrance, and get stuck in the rocks to the north.


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#745 klop422

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Posted 06 October 2018 - 02:59 PM

[claim]



#746 klop422

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Posted 06 October 2018 - 04:24 PM

xou71wlcl13udgr4g.jpg

I'm seeing a small section in the dungeon being extremely overgrown.

 

Also, I added flag 97 (No Ground Enemies) as an inherent flag to all the sky combos. I feel like there was something else, but I can't remember what it would have been. Probably nothing, tbh.

 

http://www.mediafire...lop422.qst/file


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#747 Anthus

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Posted 06 October 2018 - 08:36 PM

[Claim]



#748 Anthus

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Posted 06 October 2018 - 11:07 PM

[Quest File]

 

zelda317.png

 

Map 1, Screen 01. And then there were 5. :O

 

The right cave is Tile Warp B which is set to a cave with an item. The cave on the left is Tile Warp A, and is meant to lead to here from where ever. Currently though, both caves lead to the same item screen, and both exit to the left cave. Just making a note of this here. The item you get is the Magic Sword, but I'm thinking this cave will be pretty hard to get to. :P

 

A few other small fixes to my past screens:

  • Made the solid body of the Gleeok on m23 s12 become non-solid when it dies.
  • Made it much more clear that you are getting the Peril Beam on m23 s1D. (You literally couldn't see the pick-up before at all, unless you just know what all the scroll sprites are in the subscreen >.>)
  • Not a screen, but changed the Grave's mini-map to the blue 8x8 grid so it's not using that big orange thing.

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#749 peteandwally

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Posted 07 October 2018 - 08:28 PM

When's the last time anyone play tested this thing? How hard is it?



#750 klop422

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Posted 08 October 2018 - 04:18 AM

I'm not sure anyone's gone from the beginning again for a while - I think Anthus did that a while back, but that was back when Dimentio's scripted solidity broke. I don't think it's been done sine then.

That said, last time I checked Level 1 was doable, though I can't tell you how easy the puzzles are (since we all know the solutions). I don't think the rest of it has been actually tested for playability (other than 'does this work'). I do wonder how useful that would even be until whatever bit we're testing is done.

 

That said, when we're done, we might want to ask some people who haven't been very involved to playtest the game.




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