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Classic Arcade / Computer / Atari Style Quests

2.54 2.55 arcade atari spectrum

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#1 Timelord

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Posted 20 August 2018 - 06:59 AM

I decided to make some retro / arcade style games, to test out 2.54 features.
Here are some vieeos, and links:
 

Arkanoid | Quest File

Requires: ZC 2.54, Alpha 34



I've created about half of the physics engine. Some angles are not complete, and there's still some weird block reflection, but it otherwise is working.
When done, it'll be super-easy for anyone to go in, edit the quest, and create a custom layout of brick patterns. Bricks are created by placing combos on layers 1 and 2 of screens (so that you can overlap the top eight, and bottom eight pixels). From there, when the screen loads, the actual layers are hidden, and npcs are spawned that act as bricks.
 
All game objects use actual ZC objects (bricks are npcs, powerups are items, the Vaus is an ffc, the ball is an lweapon), so it's easy to modify things to suit your needs using only the editor.


Zelda Classic, Atari Style | Quest File
 
Requires: ZC 2.54, Alpha 34


 
 
I created this to test using GetPixel() to create a simple, solid pixel map for single-pixel solidity/collision; to make these old arcade-style games.
 
Technically, this is intended to look more like a Z80 system game (e.g., ZX Spectrum, ColecoVision, old arcade machine, old 8-bit computer), but it could also easily look like an old Atari game.
 
I think my goal is somewhere in-between 'Berzerk', and 'Adventure II'.
 
This playable demo allows you to try out the collision engine, which is extremely precise.
 
I'll add in some game objects, enemies, and player weapons, when I have the time, and the desire to muck with it.
 
Perhaps something like this for an 'overworld', with dungeons as above.
 
[youtube]]https://www.youtube.com/watch?v=rgrEZhbR8dU/youtube]
 

Bagle also brought up Jet-Pac (by Absolute, a.k.a.RARE), in chat. I'd be willing to make a game similar to that in this series, too. I played the h*** out of that on the Spectrum, years ago.
 
Last, if anyone want to devote time to creating graphical assets or sound effects, I have a decent amount of this part done, but here are the specs for graphics:

1. One FG colour, colour 0 otherwise.
2. Sprite sizes 3x3, 3x4, 4x3, 4x4, 4,5, 5x4, 5x5, 5x6, 6x5, 5,7, 7x5.
3. Horizontal doors are always 6 px wide, vertical doors, are always 8px tall.
4. A 5x7 sprite can pass through any opening, while 7x5 cannot.

I might make larger 'boss' enemy sprites of course, but they'd be roomlocked*.

*This is based on the ability to pass through any door/opening size.

I welcome opinions, to suggestions on these concepts. I have some of me own, which include expanding 'Arkanoid' into a game that is similar in premise to 'Guardic Gaiden' (a.k.a. 'The Guardian Legend)', where the game would be split between 'dungeon' areas, and 'Breakout' areas. The latter would be used to gain money and powerups for the dungeons.

Likewise, for the 'Atari' quest, I'm considering some kind of hybrid of 'Berzerk', 'Dragonstomper', and 'Castle Wolfenstein'.

Anyone interested in participating should post in this thread, indicating their interest, and any details regarding what they propose to do.
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#2 Anthus

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Posted 20 August 2018 - 03:51 PM

It's hard to have a list like this without mentioning Snake.

 

 

Such a simplistic game, but it has a really clever concept.


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#3 Timelord

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Posted 21 August 2018 - 04:21 AM

It's hard to have a list like this without mentioning Snake.
 

 
Such a simplistic game, but it has a really clever concept.


Oh, hmm. I suppose that'd be pretty easy to make.

#4 Dark Ice Dragon

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Posted 21 August 2018 - 03:14 PM

the snake will be great, maybe he can eat items in a overworld screen whit natural obstacles. Is possible make something like frogger too ?





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