Don't try so hard to make the next breakthrough quest. Burnout is a real thing (not the racing series, like, actual burnout) and if you aren't careful, you'll find yourself stressing over the dumbest little details.
Stop vagueing me!
Posted 08 May 2018 - 02:18 PM
Don't try so hard to make the next breakthrough quest. Burnout is a real thing (not the racing series, like, actual burnout) and if you aren't careful, you'll find yourself stressing over the dumbest little details.
Posted 08 May 2018 - 02:37 PM
Posted 08 May 2018 - 02:58 PM
Stop vagueing me!
I was blatanting myself, actually.
Posted 08 May 2018 - 11:14 PM
Posted 09 May 2018 - 04:58 AM
Posted 09 May 2018 - 06:02 PM
Something else that comes to mind:
When doing block puzzles, don't overcomplicate things. Put as much in as you need to, but don't put anything in that is completely irrelevant to the rest of the puzzle.
Actually, I think that could be applied to most puzzles. Having an extra unrelated thing within your puzzle is generally a waste of time.
Edited by klop422, 09 May 2018 - 06:04 PM.
Posted 10 May 2018 - 05:44 AM
Something else that comes to mind:
When doing block puzzles, don't overcomplicate things. Put as much in as you need to, but don't put anything in that is completely irrelevant to the rest of the puzzle.
Actually, I think that could be applied to most puzzles. Having an extra unrelated thing within your puzzle is generally a waste of time.
... Good idea...
Posted 13 May 2018 - 07:08 PM
... Good idea...
Wow. That, sir, is a puzzle. (It looks kind of fun in a complicated sort of way thought )
I would add to these fantastic points:
Posted 16 May 2018 - 07:07 PM
Don't delete old quests that you have stopped working on, ever. Anything original that you made for it will be lost, and you could have imported it into something new.
Yeah, I had a couple ok dungeons in a barely-started quest I was doing, and I recently wanted to look back at them (one was an open field and I barely remember what I did with it), but realised I couldn't.
To be fair, I switched computers a couple times, but I should have kept that file.
Posted 21 June 2018 - 11:49 AM
Maybe I should get everything people have said not to do and put them in my next quest. The title "This Quest was a Bad Idea".
One of my biggest lessons from quest design is learning how other people just don't think like you do. If you come up with a puzzle with hints, other people may not think, or even know where to think, of the possible solution. Even if the solution makes logical since, it is difficult to convey your way of thinking to others without giving out instructions.
Posted 21 June 2018 - 12:22 PM
Make the final dungeon exactly 10 block puzzles (combined with raft puzzles) before a peahat final boss.
Yeah, I made my brother play through my level 8, and two of my puzzles turned out really difficult, when they really weren't supposed to be. Really, the best thing one can do is not only test everything, but get someone else to play through everything. Ideally a variety of people.
Posted 21 June 2018 - 12:41 PM
Wouldn't using the 4-way ladder get around the ladder making you stuck and/or feeling clunky?
Posted 21 June 2018 - 04:59 PM
Just as a note: The raft can work just fine, but if you're going to use it, A. Make sure there are no walkable water combos around the dock, that'll make getting onto the raft a nightmare. B. Make sure there's a reason for you to use it since most of the time flippers are just a preferable item e.g. I have deep water combos that can't be swum across, but thanks to the raft not caring if it's actually on a water combo, I can use it to reach places that can't be swum to. Or you could use it for rock-climbing gloves, or something similar. Just don't use it over flippers, and don't make it redundant.
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