For the map, im assuming it stays as a single dot on the screen until you access the map points? or was it supposed to fill out as you go?
I forgot to reply to this earlier, but the single dot version is what it should be until you get the map for that area. This is mostly because I couldn't figure out how to do the other method.
edit: the space pirate boss for the upgraded wall upgrade is either bugged, or i screwed something up somehow http://imgur.com/a/yHQaG
Definitely a bug. I had changed the combos he was supposed to use, but forgot to alter the set up of the enemy. Fixed now.
also, was my old powerbomb sequence breaking room with the shine spark turned into a mandatory thing players have to do to progress?
if you dont know the room off the top of your head, im referring to the screen a few rooms to the right of where theres a super missile pack that needs phasing to get through, and you shinespark upwards next to the mountainlike formation with the large flying enemies.
Yes, this is now a requirement. While I know that a few people have had difficulties with using the shine spark, I haven't had a lot myself so I made it part of the game.
If enough people have trouble making this, I might alter it somehow.
i've found 2 or 3 terminals that dont work so far. the one that opened up the gate before crocomire worked just by walking up to it. the rest have no interaction. I also got stuck in the morph ball tunnels of the new area due to unmorphing accidentally in one small section, and samus clinging to the wall with no way to let go made remorphing impossible. is a majority of the new area supposed to be explored after getting most of the major upgrades? or are some of the things like space jump locked behind these new barriers?
Was that after getting the Hyper Grip? I'm seriously considering adding a method to switch that thing on and off at will to get rid of clinging to the wall when you don't want to.
The new area is somewhat non-linear. The only required visit prior to getting the Space Jump is the one you already discovered which unlocks the route to Crocomire.
The third portal that gives access to the icy region now contains a certain "walk through walls item", then once you get the Ice Beam you can reach the terminal which opens the way to the Space Jump.
Regarding the terminals which don't seem to react to you, I had that happen myself. The room where they're supposed to open something up was still affected, however. I'm thinking of changing it from having to examine them, to just having to walk up to them.
If the doors which they open in Security Access don't part, that will be a bug.
I'm probably going to have to rework the shape of that room slightly. I forgot that the script which handles interaction with slopes doesn't work at the edge of the screen.
I'll post a correction to the errors which i can fix to the same link by tomorrow.
Edited by ywkls, 26 June 2017 - 09:15 PM.